private void Awake() { vehicleController = GetComponent <VehicleBehaviour.WheelVehicle>(); vehicleNavigation = GetComponent <VehicleNavigation>(); if (isParked) { vehicleNavigation.enabled = false; } }
public void SetPlayerCar(VehicleBehaviour.WheelVehicle selectedVehicle) { playerCar = selectedVehicle; }
public void SetVehicleEnterable(VehicleBehaviour.WheelVehicle currentVehicle) { enterableVehicle = currentVehicle; }
public PlaymodeLeaveVehicleState(FiniteStateMachine stateManager, VehicleBehaviour.WheelVehicle playerCar, Controllers.PlayerCharacterController playerCharacter) { this.stateManager = stateManager; this.playerCar = playerCar; this.playerCharacter = playerCharacter; }