/// <summary>Draws the outline of path you created, and doesn't reset the path, using the stroke style.</summary>
        public void stroke()
        {
            if (Clip_)
            {
                // Clip the path first.
                Clip_ = false;

                // Clip with a 50px safety zone on all sides for strokes.
                Path.Clip(-50f, -50f, ImageData.Width + 50f, ImageData.Height + 50f);
            }

            // For each line..

            DynamicTexture img  = ImageData_;
            VectorPoint    node = Path.FirstPathNode;

            // For each one..
            while (node != null)
            {
                // Render it as a line (if it has one; checks internally):
                if (node.HasLine)
                {
                    // Render the line from the next nodes point of view:
                    node.RenderLine(this);
                }

                // Hop to the next one:
                node = node.Next;
            }

            // Request a paint:
            img.RequestPaint();
        }