/// <summary>Adds all child paths together.</summary>
        protected void AddChildPaths(Node parent, VectorPath bakeInto, RenderContext renderer, Matrix4x4 extraTransform, bool applyExtra)
        {
            if (parent.childNodes_ == null)
            {
                return;
            }

            foreach (Node child in parent.childNodes_)
            {
                SVGGeometryElement pathBase = child as SVGGeometryElement;

                // Got a path?
                if (pathBase != null)
                {
                    // Yep! Get the path itself:
                    VectorPath path = pathBase.GetPath(pathBase, renderer);

                    if (path != null)
                    {
                        // Copy it:
                        path = path.CopyPath();

                        // Push transform:
                        pathBase.PushTransforms(renderer);

                        // Get the resolved matrix:
                        Matrix4x4 transform = renderer.Transform.Matrix;

                        // Apply extra transform:
                        if (applyExtra)
                        {
                            transform *= extraTransform;
                        }

                        // Pop it again:
                        pathBase.PopTransforms(renderer);

                        // Transform the path:
                        path.Transform(transform);

                        // Add into bakeInto:
                        bakeInto.Append(path);
                    }
                }

                // Apply to this child too:
                AddChildPaths(child, bakeInto, renderer, extraTransform, applyExtra);
            }
        }