private static int Main() { int returnVal = Pass; Random random = new Random(100); if (VectorCopyToArrayTest <Single> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <Single> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <Double> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <Double> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <int> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <int> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <long> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <long> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ushort> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ushort> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <byte> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <byte> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <short> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <short> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <sbyte> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <sbyte> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <uint> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <uint> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ulong> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ulong> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } JitLog jitLog = new JitLog(); if (!jitLog.Check("CopyTo(ref)", "Single")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "Single")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "Double")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "Double")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "Int32")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "Int32")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "Int64")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "Int64")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "UInt16")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "UInt16")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "Byte")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "Byte")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "Int16")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "Int16")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "SByte")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "SByte")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "UInt32")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "UInt32")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref)", "UInt64")) { returnVal = Fail; } if (!jitLog.Check("CopyTo(ref,int)", "UInt64")) { returnVal = Fail; } jitLog.Dispose(); return(returnVal); }
private static int Main() { int returnVal = Pass; Random random = new Random(100); if (VectorCopyToArrayTest <Single> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <Single> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <Double> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <Double> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <int> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <int> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <long> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <long> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ushort> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ushort> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <byte> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <byte> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <short> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <short> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <sbyte> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <sbyte> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <uint> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <uint> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ulong> .VectorCopyToArray(12, random) == Fail) { returnVal = Fail; } if (VectorCopyToArrayTest <ulong> .VectorCopyToArray(17, random) == Fail) { returnVal = Fail; } return(returnVal); }