// Token: 0x06001346 RID: 4934 RVA: 0x0002204C File Offset: 0x0002024C
 private void PlayerHit(byte[] _bytes)
 {
     using (MemoryStream memoryStream = new MemoryStream(_bytes))
     {
         Vector3 force = Vector3Proxy.Deserialize(memoryStream);
         this.OnPlayerHit(force);
     }
 }
 // Token: 0x06001335 RID: 4917 RVA: 0x00021B44 File Offset: 0x0001FD44
 private void PlayerJumped(byte[] _bytes)
 {
     using (MemoryStream memoryStream = new MemoryStream(_bytes))
     {
         int     cmid     = Int32Proxy.Deserialize(memoryStream);
         Vector3 position = Vector3Proxy.Deserialize(memoryStream);
         this.OnPlayerJumped(cmid, position);
     }
 }
 // Token: 0x06001349 RID: 4937 RVA: 0x00022150 File Offset: 0x00020350
 private void EmitQuickItem(byte[] _bytes)
 {
     using (MemoryStream memoryStream = new MemoryStream(_bytes))
     {
         Vector3 origin       = Vector3Proxy.Deserialize(memoryStream);
         Vector3 direction    = Vector3Proxy.Deserialize(memoryStream);
         int     itemId       = Int32Proxy.Deserialize(memoryStream);
         byte    playerNumber = ByteProxy.Deserialize(memoryStream);
         int     projectileID = Int32Proxy.Deserialize(memoryStream);
         this.OnEmitQuickItem(origin, direction, itemId, playerNumber, projectileID);
     }
 }
 // Token: 0x06001348 RID: 4936 RVA: 0x000220DC File Offset: 0x000202DC
 private void EmitProjectile(byte[] _bytes)
 {
     using (MemoryStream memoryStream = new MemoryStream(_bytes))
     {
         int     cmid         = Int32Proxy.Deserialize(memoryStream);
         Vector3 origin       = Vector3Proxy.Deserialize(memoryStream);
         Vector3 direction    = Vector3Proxy.Deserialize(memoryStream);
         byte    slot         = ByteProxy.Deserialize(memoryStream);
         int     projectileID = Int32Proxy.Deserialize(memoryStream);
         bool    explode      = BooleanProxy.Deserialize(memoryStream);
         this.OnEmitProjectile(cmid, origin, direction, slot, projectileID, explode);
     }
 }
 // Token: 0x0600133F RID: 4927 RVA: 0x00021E04 File Offset: 0x00020004
 private void PlayerKilled(byte[] _bytes)
 {
     using (MemoryStream memoryStream = new MemoryStream(_bytes))
     {
         int     shooter     = Int32Proxy.Deserialize(memoryStream);
         int     target      = Int32Proxy.Deserialize(memoryStream);
         byte    weaponClass = ByteProxy.Deserialize(memoryStream);
         ushort  damage      = UInt16Proxy.Deserialize(memoryStream);
         byte    bodyPart    = ByteProxy.Deserialize(memoryStream);
         Vector3 direction   = Vector3Proxy.Deserialize(memoryStream);
         this.OnPlayerKilled(shooter, target, weaponClass, damage, bodyPart, direction);
     }
 }