// Token: 0x06001346 RID: 4934 RVA: 0x0002204C File Offset: 0x0002024C private void PlayerHit(byte[] _bytes) { using (MemoryStream memoryStream = new MemoryStream(_bytes)) { Vector3 force = Vector3Proxy.Deserialize(memoryStream); this.OnPlayerHit(force); } }
// Token: 0x06001335 RID: 4917 RVA: 0x00021B44 File Offset: 0x0001FD44 private void PlayerJumped(byte[] _bytes) { using (MemoryStream memoryStream = new MemoryStream(_bytes)) { int cmid = Int32Proxy.Deserialize(memoryStream); Vector3 position = Vector3Proxy.Deserialize(memoryStream); this.OnPlayerJumped(cmid, position); } }
// Token: 0x06001349 RID: 4937 RVA: 0x00022150 File Offset: 0x00020350 private void EmitQuickItem(byte[] _bytes) { using (MemoryStream memoryStream = new MemoryStream(_bytes)) { Vector3 origin = Vector3Proxy.Deserialize(memoryStream); Vector3 direction = Vector3Proxy.Deserialize(memoryStream); int itemId = Int32Proxy.Deserialize(memoryStream); byte playerNumber = ByteProxy.Deserialize(memoryStream); int projectileID = Int32Proxy.Deserialize(memoryStream); this.OnEmitQuickItem(origin, direction, itemId, playerNumber, projectileID); } }
// Token: 0x06001348 RID: 4936 RVA: 0x000220DC File Offset: 0x000202DC private void EmitProjectile(byte[] _bytes) { using (MemoryStream memoryStream = new MemoryStream(_bytes)) { int cmid = Int32Proxy.Deserialize(memoryStream); Vector3 origin = Vector3Proxy.Deserialize(memoryStream); Vector3 direction = Vector3Proxy.Deserialize(memoryStream); byte slot = ByteProxy.Deserialize(memoryStream); int projectileID = Int32Proxy.Deserialize(memoryStream); bool explode = BooleanProxy.Deserialize(memoryStream); this.OnEmitProjectile(cmid, origin, direction, slot, projectileID, explode); } }
// Token: 0x0600133F RID: 4927 RVA: 0x00021E04 File Offset: 0x00020004 private void PlayerKilled(byte[] _bytes) { using (MemoryStream memoryStream = new MemoryStream(_bytes)) { int shooter = Int32Proxy.Deserialize(memoryStream); int target = Int32Proxy.Deserialize(memoryStream); byte weaponClass = ByteProxy.Deserialize(memoryStream); ushort damage = UInt16Proxy.Deserialize(memoryStream); byte bodyPart = ByteProxy.Deserialize(memoryStream); Vector3 direction = Vector3Proxy.Deserialize(memoryStream); this.OnPlayerKilled(shooter, target, weaponClass, damage, bodyPart, direction); } }