public static bool Execute(ClientInfo sender, List <string> arguments) { World world = GameManager.Instance.World; if (arguments.Count < 2) { ChatManager.Message(sender, "[85144b]You ugly bitch [FF4136]/start mapId spawnGroup (teamCount)"); return(false); } string mapId = arguments[0].Trim(); if (!VariableContainer.MapExists(mapId)) { ChatManager.Message(sender, string.Format("[FF4136]Map [FF851B]{0} [FF4136]does not exist", mapId)); return(false); } int teamCount = 2; try { teamCount = int.Parse(arguments[2]); } catch (Exception) { } string spawnGroup = arguments[1].Trim(); Map map = VariableContainer.GetMap(mapId); if (!map.spawns.ContainsKey(spawnGroup)) { ChatManager.Message(sender, string.Format("[FF4136]Group [FF851B]{0}[FF4136] does not exist at [FF851B]{1}", spawnGroup, mapId)); return(false); } if (map.spawns[spawnGroup].Count < teamCount) { ChatManager.Message(sender, string.Format("[FF4136]Group [FF851B]{0}[FF4136] ([FF851B]{1}[FF4136] spawns) is to small for [FF851B]{2}[FF4136] teams", spawnGroup, map.spawns[spawnGroup].Count, teamCount )); return(false); } List <ClientInfo> playersToSplit = new List <ClientInfo>(); foreach (EntityPlayer entityPlayer in world.Players.list) { ClientInfo client = ConnectionManager.Instance.Clients.ForEntityId(entityPlayer.entityId); playersToSplit.Add(client); } TeamMaker.SplitPlayers(playersToSplit, teamCount); VariableContainer.selectedMap = mapId; foreach (string teamName in TeamMaker.Teams.Keys) { Vector3 spawn = map.GetFreeSpawn(spawnGroup); TeamMaker.Teams[teamName].spawn = spawn; // Regenreate map after player spawn foreach (Team.Member player in TeamMaker.Teams[teamName].members) { // Respawn event will give items VariableContainer.SetPlayerState(player.pId, ModState.START_GAME); // Kill player Log.Out("Killing bc of start: " + player.nick); player.EntityPlayer().DamageEntity(new DamageSource(EnumDamageSource.Internal, EnumDamageTypes.Suicide), 99999, false, 1f); } } return(false); }
public static bool Execute(ClientInfo sender, List <string> arguments) { World world = GameManager.Instance.World; EntityPlayer entityPlayer = world.Players.dict[sender.entityId]; Vector3 playerLocation = entityPlayer.getBellyPosition(); string xyz = string.Format("X: [FFDC00]{0}[DDDDDD], Y: [FFDC00]{1}[DDDDDD], Z: [FFDC00]{2}", playerLocation.x, playerLocation.y, playerLocation.z ); // Prints current position if (arguments.Count == 0) { string msg = string.Format("[DDDDDD]Player: [FFDC00]{0}[DDDDDD], {1}", sender.playerName.Trim(), xyz ); ChatManager.Message(sender, msg); return(false); } // Lobby or map else if (arguments.Count >= 1) { if (arguments[0] == "lobby") { VariableContainer.SetLobbyPosition(playerLocation); string msg = string.Format("[DDDDDD]New pos for: [FFDC00]Lobby[DDDDDD], {0}", xyz); ChatManager.Message(sender, msg); return(false); } // Must be map id string mapId = arguments[0].Trim(); if (!VariableContainer.MapExists(mapId)) { VariableContainer.AddMap(new Map(mapId)); ChatManager.Message(sender, "[DDDDDD]Created new Map: [FFDC00]" + mapId); } Map map = VariableContainer.GetMap(mapId); string spawnFor = "team"; if (arguments.Count >= 2) { spawnFor = arguments[1].Trim(); } if (arguments.Count >= 3) { if (arguments[2].Trim() == "-d") { if (!map.spawns.ContainsKey(spawnFor)) { ChatManager.Message(sender, string.Format("[DDDDDD]Group [FFDC00]{0} [DDDDDD]does not exist", spawnFor)); return(false); } // Delete latest int index = map.spawns[spawnFor].Count - 1; if (arguments.Count == 4) { try { index = int.Parse(arguments[3].Trim()); } catch { } } map.spawns[spawnFor].RemoveAt(index); if (map.spawns[spawnFor].Count == 0) { map.spawns.Remove(spawnFor); ChatManager.Message(sender, string.Format("[DDDDDD]Group [FFDC00]{0}[DDDDDD] at map [FFDC00]{1}[DDDDDD] has been deleted", spawnFor, mapId)); } else { ChatManager.Message(sender, string.Format("[DDDDDD]Removed spawn for group [FFDC00]{0}[DDDDDD] at map [FFDC00]{1}", spawnFor, mapId)); } } else { ChatManager.Message(sender, "[DDDDDD]Usage: /pos mapId spawnGroup [FFDC00]-d [index]"); return(false); } } else { // Add spawn for group map.AddSpawn(spawnFor, playerLocation); ChatManager.Message(sender, string.Format("[DDDDDD]New pos for: [FFDC00]{0} ({1})[DDDDDD], {2}", mapId, spawnFor, xyz)); } // Save VariableContainer.SetMap(map); Configs.Save(); return(false); } else { ChatManager.Message(sender, "[DDDDDD]Usage: [FFDC00]/pos [lobby/mapId] [spawnGroup] [-d [index]]"); return(false); } }