static void WriteXml() { using (StreamWriter sw = new StreamWriter(ConfigFilePath)) { sw.WriteLine("<?xml version=\"1.0\" encoding=\"UTF-8\"?>"); sw.WriteLine("<Mod>"); sw.WriteLine(" <LobbyPosition>"); Vector3 v = VariableContainer.GetLobbyPosition(); sw.WriteLine(string.Format(" <X>{0}</X>", v.x)); sw.WriteLine(string.Format(" <Y>{0}</Y>", v.y)); sw.WriteLine(string.Format(" <Z>{0}</Z>", v.z)); sw.WriteLine(" </LobbyPosition>"); sw.WriteLine(" <Maps>"); foreach (Map map in VariableContainer.ListMaps()) { sw.WriteLine(" <Map>"); sw.WriteLine(string.Format(" <Name>{0}</Name>", map.name)); sw.WriteLine(" <Spawns>"); foreach (KeyValuePair <string, List <Spawn> > pair in map.spawns.ToList()) { foreach (Spawn spawn in pair.Value) { sw.WriteLine(" <Spawn>"); sw.WriteLine(string.Format(" <Type>{0}</Type>", pair.Key)); sw.WriteLine(string.Format(" <X>{0}</X>", spawn.location.x)); sw.WriteLine(string.Format(" <Y>{0}</Y>", spawn.location.y)); sw.WriteLine(string.Format(" <Z>{0}</Z>", spawn.location.z)); sw.WriteLine(" </Spawn>"); } } sw.WriteLine(" </Spawns>"); sw.WriteLine(" </Map>"); } sw.WriteLine(" </Maps>"); sw.WriteLine("</Mod>"); sw.Flush(); sw.Close(); } }
internal static void PlayerSpawnedInWorld(ClientInfo player, RespawnType respawnReason, Vector3i _pos) { string pId = player.playerId; ModState playerState = VariableContainer.GetPlayerState(pId); World world = GameManager.Instance.World; if (respawnReason.Equals(RespawnType.Died)) { if (playerState.Equals(ModState.RECONNECTING_TO_GAME) || playerState.Equals(ModState.IN_GAME) || playerState.Equals(ModState.START_GAME)) { if (playerState.Equals(ModState.RECONNECTING_TO_GAME)) { Team.Member member = new Team.Member { entityId = player.entityId, nick = player.playerName, pId = pId }; VariableContainer.SetPlayerState(pId, ModState.IN_GAME); TeamMaker.AddPlayerToTeam(member, VariableContainer.GetPlayerLastTeam(pId)); } // Has no items, teleport to team spawn and give items Map map = VariableContainer.GetMap(VariableContainer.selectedMap); Vector3 spawn = TeamMaker.GetPlayerTeam(pId).spawn; Log.Out(string.Format("Spawn for {0} is {1}", player.playerName, spawn.ToString())); // Find random spor around spawn Vector3 destination = Vector3.zero; //if (!world.GetRandomSpawnPositionMinMaxToPosition(spawn, 0, 2, 2, false, out destination, true)) // { destination = spawn; //} player.SendPackage(NetPackageManager.GetPackage <NetPackageTeleportPlayer>().Setup(destination, null, false)); // ReGen // Rebuild terrain around spawn if (!refubrishedCords.Contains(spawn)) { // But only once refubrishedCords.Add(spawn); PrefabInstance prefab = GameManager.Instance.World.GetPOIAtPosition(spawn); int num = World.toChunkXZ((int)spawn.x) - 1; int num2 = World.toChunkXZ((int)spawn.z) - 1; int num3 = num + 2; int num4 = num2 + 2; HashSetLong hashSetLong = new HashSetLong(); for (int k = num; k <= num3; k++) { for (int l2 = num2; l2 <= num4; l2++) { hashSetLong.Add(WorldChunkCache.MakeChunkKey(k, l2)); } } ChunkCluster chunkCache = world.ChunkCache; ChunkProviderGenerateWorld chunkProviderGenerateWorld = world.ChunkCache.ChunkProvider as ChunkProviderGenerateWorld; foreach (long key in hashSetLong) { if (!chunkProviderGenerateWorld.GenerateSingleChunk(chunkCache, key, true)) { ChatManager.Message(player, string.Format("[FF4136]Failed regenerating chunk at position [FF851B]{0}[FF4136]/[FF851B]{1}", WorldChunkCache.extractX(key) << 4, WorldChunkCache.extractZ(key) << 4)); } } world.m_ChunkManager.ResendChunksToClients(hashSetLong); if (prefab != null) { prefab.Reset(world); } } // Give items ClassManager.ApplyClass(player); if (VariableContainer.GetPlayerState(pId).Equals(ModState.START_GAME)) { VariableContainer.SetPlayerState(pId, ModState.IN_GAME); } else { HandleDiedInGame(player); } return; } else { VariableContainer.SetPlayerState(pId, ModState.IN_LOBBY); player.SendPackage(NetPackageManager.GetPackage <NetPackageTeleportPlayer>().Setup(VariableContainer.GetLobbyPosition(), null, false)); return; } } if (respawnReason.Equals(RespawnType.Teleport)) { return; } if (VariableContainer.GetPlayerState(pId).Equals(ModState.RECONNECTING_TO_GAME)) { // Have to kill reconected player Log.Out("Killing bc of reconnect: " + player.playerName); world.Players.dict[player.entityId].DamageEntity(new DamageSource(EnumDamageSource.Internal, EnumDamageTypes.Suicide), 99999, false, 1f); return; } if (VariableContainer.selectedMap == "null") { VariableContainer.SetPlayerState(pId, ModState.IN_LOBBY); player.SendPackage(NetPackageManager.GetPackage <NetPackageTeleportPlayer>().Setup(VariableContainer.GetLobbyPosition(), null, false)); } }
private static void HandleDiedInGame(ClientInfo player) { Map map = VariableContainer.GetMap(VariableContainer.selectedMap); Team team = TeamMaker.GetPlayerTeam(player.playerId); if (!VariableContainer.TeamDeaths.ContainsKey(team.id)) { VariableContainer.TeamDeaths.Add(team.id, 0); } VariableContainer.TeamDeaths[team.id]++; foreach (Team.Member member in team.members) { member.ClientInfo().SendPackage(NetPackageManager.GetPackage <NetPackageChat>().Setup(EChatType.Whisper, member.entityId, "[FF3333]" + team.id + " Deaths to loose: " + (DEATHS_TO_LOOSE - VariableContainer.TeamDeaths[team.id]), null, false, null)); } if (VariableContainer.TeamDeaths[team.id] < DEATHS_TO_LOOSE) { return; } VariableContainer.selectedMap = "none"; refubrishedCords.Clear(); VariableContainer.FreeMapSpawns(); string msg = string.Format("[FFAAAA]Team of {0} [FFAAAA]has failed miserable.", team.GetMembers()); foreach (ClientInfo pcli in ConnectionManager.Instance.Clients.List) { if (pcli == null) { continue; } string pId = pcli.playerId; VariableContainer.SetPlayerState(pId, ModState.IN_LOBBY); pcli.SendPackage(NetPackageManager.GetPackage <NetPackageTeleportPlayer>().Setup(VariableContainer.GetLobbyPosition(), null, false)); pcli.SendPackage(NetPackageManager.GetPackage <NetPackageChat>().Setup(EChatType.Whisper, pcli.entityId, msg, null, false, null)); } TeamMaker.CleanUp(); }