public MainForm() { worker = new Worker(vars, cvars); toolTip = new ToolTip(this); grid = new Grid(this, vars, cvars); grid.CellEnter += GridCellEnter; grid.CellLeave += GridCellLeave; grid.CellCommit += GridCellCommit; const string varPath = @"GAMEDATA\vars.txt"; if (File.Exists(varPath)) { varParser.Load(varPath, VarEnum.VARS, VarEnum.CVARS); } InitializeComponent(); }
void Start() { CheckCommandLine(); //parse vars.txt file string varPath = Config.GetPath("vars.txt"); if (File.Exists(varPath)) { varParser.Load(varPath, "BODYS", "ANIMS"); } if (!File.Exists(modelFolders[1])) { Array.Resize(ref modelFolders, 1); } //load first model modelIndex = 0; LoadTextures(textureFolder); LoadModels(modelFolders[modelFolderIndex]); LoadAnims(animFolders[modelFolderIndex]); ToggleAnimationMenuItems(false); }