public void ChangeState() { timer = 1; countOfStrikes = 4; vampire.CurrentState = vampire.BeastForm; vampire.GetComponent <BoxCollider2D>().size = new Vector2(0.48f, 0.64f); }
public void ChangeState() { countOfJumps = 4; vampire.CurrentState = vampire.HumanForm; vampire.GetComponent <BoxCollider2D>().size = new Vector2(0.24f, 0.58f); }