void Main() { // initialize var blocks = new List <IMyTerminalBlock>(); if (counter == 0) { GridTerminalSystem.GetBlocksOfType <IMyShipController>(blocks, FilterShipController); if (blocks.Count == 0) { throw new Exception("Did not find any cockpit."); } controller = blocks[0] as IMyShipController; debug.Append("use ").Append(controller.CustomName).Append(':').AppendLine(); perpBlocks = Utils.FindPerpendicularTo(controller); ship = new ShipController(controller); worldCoord = controller.GetPosition(); debug.Append("POSITION = ").Append(worldCoord).AppendLine(); Debug(debug.ToString()); debug.Clear(); counter++; return; } worldCoord = new VRageMath.Vector3D(0, 0, 0); bool orthogonal = perpBlocks.Count == 3; VRageMath.Matrix toWorld = orthogonal ? Utils.toWorld(GridTerminalSystem.Blocks) : Utils.toWorld(perpBlocks); blocks = new List <IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType <IMyThrust>(blocks); GridTerminalSystem.GetBlocksOfType <IMyGyro>(blocks); debug.Append("worldCoord = ").Append(VRageMath.Vector3I.Round(worldCoord)).AppendLine(); debug.Append("controller.GetPosition() = ").Append(VRageMath.Vector3I.Round(controller.GetPosition())).AppendLine(); debug.Append("controller.Position = ").Append(controller.Position).AppendLine(); debug.Append("transfrom controller.Position = ").Append(VRageMath.Vector3I.Round(VRageMath.Vector3.Transform(controller.Position, toWorld))).AppendLine(); debug.Append("transfrom controller.Position = ").Append(VRageMath.Vector3I.Round(VRageMath.Vector3.Transform(controller.GetPosition(), VRageMath.Matrix.Invert(toWorld)))).AppendLine(); VRageMath.Vector3 worldDir = worldCoord - controller.GetPosition(); float distance = worldDir.LengthSquared() > 0 ? worldDir.Normalize() : 0; debug.Append("distance = ").Append(distance).AppendLine(); debug.Append("direction = ").Append(worldDir).AppendLine(); VRageMath.Matrix worldController = new VRageMath.Matrix(); controller.Orientation.GetMatrix(out worldController); worldController = worldController * toWorld; debug.Append("worldController = ").AppendLine(); debug.Append(worldController.Right).AppendLine(); debug.Append(worldController.Up).AppendLine(); debug.Append(worldController.Backward).AppendLine(); debug.Append(worldController.Translation).AppendLine(); debug.Append("origin worldController = ").Append(VRageMath.Vector3I.Round(VRageMath.Vector3.Transform(new VRageMath.Vector3(), worldController))).AppendLine(); //VRageMath.Vector3 n = orthogonal ? worldController.Right : worldController.Up.Cross(worldController.Backward); //VRageMath.Vector3 projDir = worldDir - worldDir.Dot(n) / n.Dot(n) * n; //if (projDir.LengthSquared() > 0) // projDir.Normalize(); //VRageMath.Vector3 eY = worldController.Up; //eY.Normalize(); //VRageMath.Vector3 eZ = worldController.Backward; //eZ.Normalize(); //float cosinePhiY = eY.Dot(projDir); //float cosinePhiZ = eZ.Dot(projDir); //float pitch = (float)(cosinePhiY > 0 ? -Math.Acos(cosinePhiZ) : Math.Acos(cosinePhiZ)); ////VRageMath.Matrix.AlignRotationToAxes(); //debug.Append("pitch = ").Append(pitch).AppendLine(); debug.Append("worldController.IsRotation() = ").Append(worldController.IsRotation()); VRageMath.Matrix toAlign = VRageMath.Matrix.CreateFromDir(worldDir, worldController.Up); VRageMath.Matrix align = VRageMath.Matrix.AlignRotationToAxes(ref toAlign, ref worldController); VRageMath.Vector3 xyz = new VRageMath.Vector3(); VRageMath.Matrix.GetEulerAnglesXYZ(ref align, out xyz); xyz = 0.1f * xyz; debug.Append(xyz).AppendLine(); ship.UpdateBlocks(blocks); ship.Stop(); ship.Rotate(Identity.Left, xyz.GetDim(0)); ship.Rotate(Identity.Down, xyz.GetDim(1)); ship.Rotate(Identity.Forward, xyz.GetDim(2)); Debug(debug.ToString()); debug.Clear(); }
void Main() { // initialize var blocks = new List <IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType <IMyShipController>(blocks, FilterShipController); if (blocks.Count == 0) { throw new Exception("Did not find any cockpit."); } controller = blocks[0] as IMyShipController; debug.Append("use ").Append(controller.CustomName).Append(':').AppendLine(); perpBlocks = Utils.FindPerpendicularTo(controller); for (int i = 0; i < perpBlocks.Count; ++i) { var block = perpBlocks[i]; debug.Append(block.Position).AppendLine(); } VRageMath.Vector3 cur = perpBlocks[1].Position - perpBlocks[0].Position; VRageMath.Vector3 next = perpBlocks[2].Position - perpBlocks[0].Position; debug.Append(VRageMath.Vector3.ArePerpendicular(ref cur, ref next)).AppendLine(); worldCoord = new VRageMath.Vector3D(0, 0, 0); bool orthogonal = perpBlocks.Count == 3; VRageMath.Matrix toWorld = orthogonal ? Utils.toWorld(perpBlocks) : Utils.toWorld(GridTerminalSystem.Blocks); VRageMath.Vector3 r = toWorld.Right; VRageMath.Vector3 u = toWorld.Up; VRageMath.Vector3 b = toWorld.Backward; debug.Append(r.Dot(u)).AppendLine(); debug.Append(u.Dot(b)).AppendLine(); debug.Append(b.Dot(r)).AppendLine(); debug.Append(VRageMath.Vector3.ArePerpendicular(ref r, ref u)).AppendLine(); debug.Append(VRageMath.Vector3.ArePerpendicular(ref u, ref b)).AppendLine(); debug.Append(VRageMath.Vector3.ArePerpendicular(ref b, ref r)).AppendLine(); blocks = new List <IMyTerminalBlock>(); GridTerminalSystem.GetBlocksOfType <IMyThrust>(blocks); GridTerminalSystem.GetBlocksOfType <IMyGyro>(blocks); debug.Append("worldCoord = ").Append(VRageMath.Vector3I.Round(worldCoord)).AppendLine(); debug.Append("controller.GetPosition() = ").Append(VRageMath.Vector3I.Round(controller.GetPosition())).AppendLine(); debug.Append("controller.Position = ").Append(controller.Position).AppendLine(); debug.Append("transfrom controller.Position = ").Append(VRageMath.Vector3I.Round(VRageMath.Vector3.Transform(controller.Position, toWorld))).AppendLine(); debug.Append("transfrom controller.GetPosition() = ").Append(VRageMath.Vector3I.Round(VRageMath.Vector3.Transform(controller.GetPosition(), VRageMath.Matrix.Invert(toWorld)))).AppendLine(); debug.Append("transfrom zero = ").Append(VRageMath.Vector3I.Round(VRageMath.Vector3.Transform(worldCoord, VRageMath.Matrix.Invert(toWorld)))).AppendLine(); VRageMath.Vector3 worldDir = worldCoord - controller.GetPosition(); float distance = worldDir.LengthSquared() > 0 ? worldDir.Normalize() : 0; debug.Append("distance = ").Append(distance).AppendLine(); debug.Append("direction = ").Append(worldDir).AppendLine(); VRageMath.Matrix worldController = new VRageMath.Matrix(); controller.Orientation.GetMatrix(out worldController); worldController = worldController * VRageMath.Matrix.CreateTranslation(controller.Position) * toWorld; debug.Append("worldController = ").AppendLine(); debug.Append(worldController.Right).AppendLine(); debug.Append(worldController.Up).AppendLine(); debug.Append(worldController.Backward).AppendLine(); debug.Append(worldController.Translation).AppendLine(); VRageMath.Vector3 a = worldController.Forward; VRageMath.Matrix rotation = Utils.CalculateRotation(ref worldDir, ref a); debug.Append((double)Math.Abs(rotation.Right.Dot(rotation.Up))).AppendLine(); debug.Append((double)Math.Abs(rotation.Right.Dot(rotation.Backward))).AppendLine(); debug.Append((double)Math.Abs(rotation.Up.Dot(rotation.Backward))).AppendLine(); debug.Append("rotation transl+persp = ").Append(rotation.HasNoTranslationOrPerspective()).AppendLine(); debug.Append("rotation rotation = ").Append(rotation.IsRotation()).AppendLine(); debug.Append(rotation.Right).AppendLine(); debug.Append(rotation.Up).AppendLine(); debug.Append(rotation.Backward).AppendLine(); debug.Append(rotation.Translation).AppendLine(); VRageMath.Vector3 xyz = new VRageMath.Vector3(); VRageMath.Matrix.GetEulerAnglesXYZ(ref rotation, out xyz); debug.Append("X = ").Append(xyz.GetDim(0)).AppendLine(); debug.Append("Y = ").Append(xyz.GetDim(1)).AppendLine(); debug.Append("Z = ").Append(xyz.GetDim(2)).AppendLine(); Debug(debug.ToString()); debug.Clear(); }