public static void Draw()
        {
            //  We can fill vertex buffer only when in Draw
            LoadInDraw();

            //RasterizerState.CullClockwise.Apply();
            RasterizerState.CullNone.Apply();
            DepthStencilState.None.Apply();
            BlendState.Opaque.Apply();

            m_backgroundProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(MyRenderCamera.FieldOfView, MyRenderCamera.AspectRatio,
                                                                               MyRenderCamera.NEAR_PLANE_DISTANCE,
                                                                               100000);

            if (MyRender.CurrentRenderSetup.BackgroundColor != null)
            {
                MyRender.GraphicsDevice.Clear(ClearFlags.Target, new SharpDX.ColorBGRA(MyRender.CurrentRenderSetup.BackgroundColor.Value.R, MyRender.CurrentRenderSetup.BackgroundColor.Value.G, MyRender.CurrentRenderSetup.BackgroundColor.Value.B, MyRender.CurrentRenderSetup.BackgroundColor.Value.A), 1, 0);
            }
            else
            if (m_textureCube != null)
            {
                MyEffectBackgroundCube effect = MyRender.GetEffect(MyEffects.BackgroundCube) as MyEffectBackgroundCube;
                effect.SetViewProjectionMatrix(MyRenderCamera.ViewMatrixAtZero * m_backgroundProjectionMatrix);
                effect.SetBackgroundTexture(m_textureCube);
                effect.SetBackgroundColor(BackgroundColor);
                MyRender.GraphicsDevice.VertexDeclaration = MyVertexFormatPositionTexture3.VertexDeclaration;
                MyRender.GraphicsDevice.SetStreamSource(0, m_boxVertexBuffer, 0, MyVertexFormatPositionTexture3.Stride);

                effect.Begin();

                MyRender.GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, BOX_TRIANGLES_COUNT);

                effect.End();

                MyPerformanceCounter.PerCameraDrawWrite.TotalDrawCalls++;
            }
            else
            {
                MyRender.GraphicsDevice.Clear(ClearFlags.Target, new SharpDX.ColorBGRA(BackgroundColor.X, BackgroundColor.Y, BackgroundColor.Z, 1), 1, 0);
            }
        }
        public override void LoadContent()
        {
            MyRender.Log.WriteLine("MyBackgroundCube.LoadContent() - START");
            MyRender.Log.IncreaseIndent();
            MyRender.GetRenderProfiler().StartProfilingBlock("MyBackgroundCube");

            Static = this;

            UpdateTexture();

            m_loaded = false;

            //  Projection matrix according to zoom level
            m_backgroundProjectionMatrix = Matrix.CreatePerspectiveFieldOfView(1.0f, MyRenderCamera.AspectRatio,
                                                                               50,
                                                                               100000);

            MyRender.GetRenderProfiler().EndProfilingBlock();
            MyRender.Log.DecreaseIndent();
            MyRender.Log.WriteLine("MyBackgroundCube.LoadContent() - END");
        }