public void Dig() { //Debug.Log("Attempted Dig\n", this); //Are we held. //if (IsGrabbed()) //{ HapticSequence seq = new HapticSequence(); seq.AddEffect(.25f, new HapticEffect(Effect.Buzz)); AreaFlag Where = PrimaryLeft ? AreaFlag.Forearm_Left : AreaFlag.Forearm_Right; seq.Play(Where); //} Digged = true; leftActions.TriggerDecayingHapticPulse(1f, .5f, .02f, .8f); rightActions.TriggerDecayingHapticPulse(1f, .5f, .02f, .8f); }