// Update is called once per frame void Update() { System.DateTime epochStart = new System.DateTime(1970, 1, 1, 0, 0, 0, System.DateTimeKind.Utc); int now = (int)(System.DateTime.UtcNow - epochStart).TotalSeconds; if (now - started > timeout) { //Remove do vetor para poder inserir novamente caso seja necessario VRPN vrpn = GameObject.Find("starter").GetComponent <VRPN> (); vrpn.removeFromGuide(this.gameObject.transform.position); Destroy(this.gameObject); } }