示例#1
0
文件: DxDLL.cs 项目: Rare25/BarrageDX
		public static int  DrawPolygon3D( out VERTEX_3D  Vertex, int  PolygonNum, int  GrHandle, int  TransFlag)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPolygon3D_2_x86( out Vertex , PolygonNum , GrHandle , TransFlag );
			}
			else
			{
				return dx_DrawPolygon3D_2_x64( out Vertex , PolygonNum , GrHandle , TransFlag );
			}
		}
示例#2
0
文件: DxDLL.cs 项目: Rare25/BarrageDX
		public static int  DrawPolygon3DBase( out VERTEX_3D  Vertex, int  VertexNum, int  PrimitiveType, int  GrHandle, int  TransFlag)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPolygon3DBase_x86( out Vertex , VertexNum , PrimitiveType , GrHandle , TransFlag );
			}
			else
			{
				return dx_DrawPolygon3DBase_x64( out Vertex , VertexNum , PrimitiveType , GrHandle , TransFlag );
			}
		}
示例#3
0
文件: DxDLL.cs 项目: Rare25/BarrageDX
		extern static int  dx_DrawPolygon3D_2_x64( out VERTEX_3D  Vertex, int  PolygonNum, int  GrHandle, int  TransFlag);
示例#4
0
文件: DxDLL.cs 项目: Rare25/BarrageDX
		extern static int  dx_DrawPolygon3DBase_x64( out VERTEX_3D  Vertex, int  VertexNum, int  PrimitiveType, int  GrHandle, int  TransFlag);
示例#5
0
文件: DxDLL.cs 项目: Rare25/BarrageDX
		extern static int  dx_DrawPolygonIndexed3DBase_x64( out VERTEX_3D  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType, int  GrHandle, int  TransFlag);
示例#6
0
		public static int  DrawPolygon3D( out VERTEX_3D  Vertex, int  PolygonNum, int  GrHandle, int  TransFlag)
		{
			return dx_DrawPolygon3D_2( out Vertex , PolygonNum , GrHandle , TransFlag );
		}
示例#7
0
		public static int  DrawPolygon3DBase( out VERTEX_3D  Vertex, int  VertexNum, int  PrimitiveType, int  GrHandle, int  TransFlag)
		{
			return dx_DrawPolygon3DBase( out Vertex , VertexNum , PrimitiveType , GrHandle , TransFlag );
		}
示例#8
0
		public static int  DrawPolygonIndexed3DBase( out VERTEX_3D  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType, int  GrHandle, int  TransFlag)
		{
			return dx_DrawPolygonIndexed3DBase( out Vertex , VertexNum , out Indices , IndexNum , PrimitiveType , GrHandle , TransFlag );
		}