Esempio n. 1
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		public static int  DrawPolygon3D( out VERTEX_3D  Vertex, int  PolygonNum, int  GrHandle, int  TransFlag)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPolygon3D_2_x86( out Vertex , PolygonNum , GrHandle , TransFlag );
			}
			else
			{
				return dx_DrawPolygon3D_2_x64( out Vertex , PolygonNum , GrHandle , TransFlag );
			}
		}
Esempio n. 2
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		public static int  DrawPolygon3DBase( out VERTEX_3D  Vertex, int  VertexNum, int  PrimitiveType, int  GrHandle, int  TransFlag)
		{
			if( System.IntPtr.Size == 4 )
			{
				return dx_DrawPolygon3DBase_x86( out Vertex , VertexNum , PrimitiveType , GrHandle , TransFlag );
			}
			else
			{
				return dx_DrawPolygon3DBase_x64( out Vertex , VertexNum , PrimitiveType , GrHandle , TransFlag );
			}
		}
Esempio n. 3
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		extern static int  dx_DrawPolygon3D_2_x64( out VERTEX_3D  Vertex, int  PolygonNum, int  GrHandle, int  TransFlag);
Esempio n. 4
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		extern static int  dx_DrawPolygon3DBase_x64( out VERTEX_3D  Vertex, int  VertexNum, int  PrimitiveType, int  GrHandle, int  TransFlag);
Esempio n. 5
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		extern static int  dx_DrawPolygonIndexed3DBase_x64( out VERTEX_3D  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType, int  GrHandle, int  TransFlag);
Esempio n. 6
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		public static int  DrawPolygon3D( out VERTEX_3D  Vertex, int  PolygonNum, int  GrHandle, int  TransFlag)
		{
			return dx_DrawPolygon3D_2( out Vertex , PolygonNum , GrHandle , TransFlag );
		}
Esempio n. 7
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		public static int  DrawPolygon3DBase( out VERTEX_3D  Vertex, int  VertexNum, int  PrimitiveType, int  GrHandle, int  TransFlag)
		{
			return dx_DrawPolygon3DBase( out Vertex , VertexNum , PrimitiveType , GrHandle , TransFlag );
		}
Esempio n. 8
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		public static int  DrawPolygonIndexed3DBase( out VERTEX_3D  Vertex, int  VertexNum, out ushort  Indices, int  IndexNum, int  PrimitiveType, int  GrHandle, int  TransFlag)
		{
			return dx_DrawPolygonIndexed3DBase( out Vertex , VertexNum , out Indices , IndexNum , PrimitiveType , GrHandle , TransFlag );
		}