void OnDestroy() { m_produceEnergebar = null; m_Text_ProduceEnergebar = null; m_Image_minimapBG = null; m_minimapUnitPrefab = null; m_StringBuilder_ProduceEnergebar = null; m_minimapMgr.Dispose(); m_minimapMgr = null; }
void OnDestroy() { m_produceEnergebar = null; m_Text_ProduceEnergebar = null; m_Image_minimapBG = null; m_minimapUnitPrefab = null; m_StringBuilder_ProduceEnergebar = null; m_minimapMgr.Dispose (); m_minimapMgr = null; }