// main logic public override void Init() { base.Init(); // init player and data managers if (myPlayerManager_New == null) { myPlayerManager_New = (PlayerManager_Tank)myPlayerManager; if (myPlayerManager_New) { myDataManager_New = (UserManager_Tank)myDataManager; } } myDataManager_New.SetDetaleHealth(thisEnemyDetaleStrange); myDataManager_New.SetProtection(thisEnemyProtection); // lets find our ai controller BaseAIController aControl = (BaseAIController)gameObject.GetComponent <BaseAIController> (); // and tell it to chase our player around the screen (we get the player transform from game controller) aControl.SetChaseTarget(GameController_Tank.Instance.GetMainPlayerTransform()); // now get on and chase it! aControl.SetAIState(AIStates.AIState.chasing_target); // we also need to add this enemy to the radar, so we will tell game controller about it and // some code in game controller will do this for us GameController_Tank.Instance.AddEnemyToRadar(myTransform); }
void StartPlayer() { // grab a reference to the main player's data manager so we can update its values later on (scoring, lives etc.) mainPlayerDataManager1 = playerGO1.GetComponent <PlayerManager_Tank>().DataManager_Tank; // all ready to play, let's go! thePlayerScript.GameStart(); }
// main logic public override void Init() { base.Init(); // do god mode, if needed) if (!godMode) { MakeVulnerable(); } else { MakeInvulnerable(); } // start out with no control from the player canControl = false; // get a ref to the weapon controller weaponControl = myGO.GetComponent <Standard_SlotWeaponController> (); // if a player manager is not set in the editor, let's try to find one if (myPlayerManager == null) { myPlayerManager = myGO.GetComponent <PlayerManager_Tank> (); } // set up the data for our player myDataManager = myPlayerManager.DataManager_Tank; myDataManager.SetName("Player"); myDataManager.SetHealth(3); myDataManager.SetDetaleHealth(100); myDataManager.SetProtection(0.5f); isFinished = false; // get a ref to the player manager GameController_Tank.Instance.UpdateLivesP1(myDataManager.GetHealth()); GameController_Tank.Instance.UpdateLivesDetaleP1(myDataManager.GetDetaleHealth()); }