Пример #1
0
    // main logic
    public override void Init()
    {
        base.Init();

        // init player and data managers
        if (myPlayerManager_New == null)
        {
            myPlayerManager_New = (PlayerManager_Tank)myPlayerManager;

            if (myPlayerManager_New)
            {
                myDataManager_New = (UserManager_Tank)myDataManager;
            }
        }

        myDataManager_New.SetDetaleHealth(thisEnemyDetaleStrange);
        myDataManager_New.SetProtection(thisEnemyProtection);

        // lets find our ai controller
        BaseAIController aControl = (BaseAIController)gameObject.GetComponent <BaseAIController> ();

        // and tell it to chase our player around the screen (we get the player transform from game controller)
        aControl.SetChaseTarget(GameController_Tank.Instance.GetMainPlayerTransform());

        // now get on and chase it!
        aControl.SetAIState(AIStates.AIState.chasing_target);

        // we also need to add this enemy to the radar, so we will tell game controller about it and
        // some code in game controller will do this for us
        GameController_Tank.Instance.AddEnemyToRadar(myTransform);
    }
Пример #2
0
    void StartPlayer()
    {
        // grab a reference to the main player's data manager so we can update its values later on (scoring, lives etc.)
        mainPlayerDataManager1 = playerGO1.GetComponent <PlayerManager_Tank>().DataManager_Tank;

        // all ready to play, let's go!
        thePlayerScript.GameStart();
    }
Пример #3
0
    // main logic
    public override void Init()
    {
        base.Init();

        // do god mode, if needed)
        if (!godMode)
        {
            MakeVulnerable();
        }
        else
        {
            MakeInvulnerable();
        }

        // start out with no control from the player
        canControl = false;

        // get a ref to the weapon controller
        weaponControl = myGO.GetComponent <Standard_SlotWeaponController> ();

        // if a player manager is not set in the editor, let's try to find one
        if (myPlayerManager == null)
        {
            myPlayerManager = myGO.GetComponent <PlayerManager_Tank> ();
        }

        // set up the data for our player
        myDataManager = myPlayerManager.DataManager_Tank;
        myDataManager.SetName("Player");
        myDataManager.SetHealth(3);
        myDataManager.SetDetaleHealth(100);
        myDataManager.SetProtection(0.5f);

        isFinished = false;

        // get a ref to the player manager
        GameController_Tank.Instance.UpdateLivesP1(myDataManager.GetHealth());
        GameController_Tank.Instance.UpdateLivesDetaleP1(myDataManager.GetDetaleHealth());
    }