/// <summary> /// Initializes new instance of <see cref="UserConnection"/> object. /// </summary> /// <param name="socket">Connection socket.</param> internal UserConnection( Socket socket ) : base(socket) { //m_Crypt = new GameCrypt(m_Random.NextBytes(), m_Random.NextBytes()); //BeginReceive(); State = UserConnectionState.Connected; BeginSession(); }
/// <summary> /// Initializes new instance of <see cref="UserConnection"/> object. /// </summary> /// <param name="socket">Connection socket.</param> internal UserConnection(Socket socket) : base(socket) { //m_Crypt = new GameCrypt(m_Random.NextBytes(), m_Random.NextBytes()); //BeginReceive(); State = UserConnectionState.Connected; BeginSession(); }