public void UpgradeModule(int upgrade) { GameObject GO = UpgradeSystem.GetSelectedModule(); switch (upgrade) { case 1: GO.GetComponent <ModuleObject>().UpgradeSprite(one); break; case 2: GO.GetComponent <ModuleObject>().UpgradeSprite(two); break; case 3: GO.GetComponent <ModuleObject>().UpgradeSprite(three); break; default: Debug.LogError("The energy upgrade system is set up incorrectly"); break; } }
public void UpgradeModule(int upgrade) { GameObject GO = UpgradeSystem.GetSelectedModule(); switch (upgrade) { case 1: GO.GetComponent <ModuleObject>().UpgradeSprite(powerBanks); break; case 2: GO.GetComponent <ModuleObject>().UpgradeSprite(generator); break; case 3: GO.GetComponent <ModuleObject>().UpgradeSprite(placeholder); break; default: Debug.LogError("The energy upgrade system is set up incorrectly"); break; } }