private static void OnUpdateStoredPower(MySyncJumpDrive syncObject, ref UpdateStoredPowerMsg msg, MyNetworkClient sender) { syncObject.m_jumpDrive.m_storedPower = msg.StoredPower; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
public void SendStoredPower(float storedPower) { var msg = new UpdateStoredPowerMsg(); msg.EntityId = m_jumpDrive.EntityId; msg.StoredPower = storedPower; Sync.Layer.SendMessageToAll(ref msg); }
private static void OnUpdateStoredPower(MySyncJumpDrive syncObject, ref UpdateStoredPowerMsg msg, MyNetworkClient sender) { syncObject.m_jumpDrive.m_storedPower = msg.StoredPower; }
public void SendStoredPower(float storedPower) { var msg = new UpdateStoredPowerMsg(); msg.EntityId = m_jumpDrive.EntityId; msg.StoredPower = storedPower; Sync.Layer.SendMessageToServerAndSelf(ref msg); }