void OnBtnWait(GameObject games) { UpdateAssetStage us = GameCenter.curGameStage as UpdateAssetStage; if (us != null) { us.NeedTick = false; } GameCenter.uIMng.ReleaseGUI(GUIType.RETURN_EXIT); }
void OnBtnPassWord(GameObject games) { UpdateAssetStage us = GameCenter.curGameStage as UpdateAssetStage; if (us != null) { us.NeedTick = false; us.ForceReset(); } GameCenter.uIMng.ReleaseGUI(GUIType.RETURN_EXIT); GameCenter.instance.GameExit(); }