예제 #1
0
    void OnBtnWait(GameObject games)
    {
        UpdateAssetStage us = GameCenter.curGameStage as UpdateAssetStage;

        if (us != null)
        {
            us.NeedTick = false;
        }
        GameCenter.uIMng.ReleaseGUI(GUIType.RETURN_EXIT);
    }
예제 #2
0
    void OnBtnPassWord(GameObject games)
    {
        UpdateAssetStage us = GameCenter.curGameStage as UpdateAssetStage;

        if (us != null)
        {
            us.NeedTick = false;
            us.ForceReset();
        }
        GameCenter.uIMng.ReleaseGUI(GUIType.RETURN_EXIT);
        GameCenter.instance.GameExit();
    }