public void UpdateEffects(bool screen)
 {
     if (!SendUpdates)
         return;
     update = new Update(true);
     update.UID = UID;
     update.AppendFull2(25, StatusFlag, StatusFlag2, StatusFlag3);
     if (EntityFlag == EntityFlag.Player)
     {
         if (EntityFlag == EntityFlag.Player)
         {
             if (!screen)
                 update.Send(Owner as Client.GameState);
             else
                 (Owner as Client.GameState).SendScreen(update, true);
         }
         else
         {
             MonsterInfo.SendScreen(update);
         }
     }
     else
     {
         MonsterInfo.SendScreen(update);
     }
 }