public void UpdateEffects(bool screen) { if (!SendUpdates) return; update = new Update(true); update.UID = UID; update.AppendFull2(25, StatusFlag, StatusFlag2, StatusFlag3); if (EntityFlag == EntityFlag.Player) { if (EntityFlag == EntityFlag.Player) { if (!screen) update.Send(Owner as Client.GameState); else (Owner as Client.GameState).SendScreen(update, true); } else { MonsterInfo.SendScreen(update); } } else { MonsterInfo.SendScreen(update); } }