// Use this for initialization
    void Start()
    {
        ManequimCompleto.SetActive (false);

        GameObject u = GameObject.Find ("UnObj");
        un3 = u.GetComponent<Unlockeds> ();
    }
    // Use this for initialization
    void Start()
    {
        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
         longc = GameObject.Find ("SpellCast");
        spellcast1 = longc.GetComponent<SpellCast> ();

        GameObject u = GameObject.Find ("UnObj");
        un = u.GetComponent<Unlockeds> ();
    }
 // Use this for initialization
 // Update is called once per frame
 void Start()
 {
     GameObject u = GameObject.Find ("UnObj");
     un = u.GetComponent<Unlockeds> ();
 }
    /*public GameObject armor;
    public GameObject luva;
    public GameObject legs;
    public GameObject helmet;
    public GameObject bota_banana;*/
    void Awake()
    {
        //guiTexture.enabled = false;
        //guiTexture.pixelInset = new Rect (-410, -283, 824, 568);

        //Mouse e inventario desabilitado.
        Screen.showCursor = false;
        gameObject.renderer.enabled = false;
        menuhistoria.renderer.enabled = false;
        menuopcoes.renderer.enabled = false;
        menusalvar.renderer.enabled = false;

        //GameObject g = GameObject.Find ("Sihir");
        //hp = g.GetComponent<Hpsih> ();

        //GameObject t = GameObject.Find ("MagicTextures");
        //mt = t.GetComponent<MagicTextures> ();

        //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando
        //as variaveis ja declaradas.
        GameObject p = GameObject.Find ("Magic");
        unlc = p.GetComponent<UnlockToInventary> ();

        GameObject u2 = GameObject.Find ("UnObj");
        un2 = u2.GetComponent<Unlockeds> ();

        RealCamera = GameObject.Find ("RealCamera");
        Pause = GameObject.Find ("Pause");

        GameObject m = GameObject.Find ("MapCamera");
        map = m.GetComponent<mapa> ();

        GameObject c = GameObject.Find ("Opening Cutscene");
        opening = c.GetComponent<CutsceneControl> ();

        GameObject f = GameObject.Find ("Frags");
        fr2 = f.GetComponent<SeusFragmentos> ();

        //Icones dos feitiços desabilitados.
        Air.SetActive (false);
        BC.SetActive (false);
        Ice.SetActive (false);
        Fire.SetActive (false);
        light.SetActive (false);
        Wood.SetActive (false);
        Earth.SetActive (false);
        Water.SetActive (false);
        Void.SetActive (false);
        TimeSpace.SetActive (false);
        /*armor.SetActive (false);
        legs.SetActive (false);
        luva.SetActive (false);
        bota_banana.SetActive (false);
        helmet.SetActive (false);*/
    }