// Use this for initialization void Start() { ManequimCompleto.SetActive (false); GameObject u = GameObject.Find ("UnObj"); un3 = u.GetComponent<Unlockeds> (); }
// Use this for initialization void Start() { //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando //as variaveis ja declaradas. longc = GameObject.Find ("SpellCast"); spellcast1 = longc.GetComponent<SpellCast> (); GameObject u = GameObject.Find ("UnObj"); un = u.GetComponent<Unlockeds> (); }
// Use this for initialization // Update is called once per frame void Start() { GameObject u = GameObject.Find ("UnObj"); un = u.GetComponent<Unlockeds> (); }
/*public GameObject armor; public GameObject luva; public GameObject legs; public GameObject helmet; public GameObject bota_banana;*/ void Awake() { //guiTexture.enabled = false; //guiTexture.pixelInset = new Rect (-410, -283, 824, 568); //Mouse e inventario desabilitado. Screen.showCursor = false; gameObject.renderer.enabled = false; menuhistoria.renderer.enabled = false; menuopcoes.renderer.enabled = false; menusalvar.renderer.enabled = false; //GameObject g = GameObject.Find ("Sihir"); //hp = g.GetComponent<Hpsih> (); //GameObject t = GameObject.Find ("MagicTextures"); //mt = t.GetComponent<MagicTextures> (); //Os gameobjects a seguir sao inicializados para conseguir componentes de outros scripts utilizando //as variaveis ja declaradas. GameObject p = GameObject.Find ("Magic"); unlc = p.GetComponent<UnlockToInventary> (); GameObject u2 = GameObject.Find ("UnObj"); un2 = u2.GetComponent<Unlockeds> (); RealCamera = GameObject.Find ("RealCamera"); Pause = GameObject.Find ("Pause"); GameObject m = GameObject.Find ("MapCamera"); map = m.GetComponent<mapa> (); GameObject c = GameObject.Find ("Opening Cutscene"); opening = c.GetComponent<CutsceneControl> (); GameObject f = GameObject.Find ("Frags"); fr2 = f.GetComponent<SeusFragmentos> (); //Icones dos feitiços desabilitados. Air.SetActive (false); BC.SetActive (false); Ice.SetActive (false); Fire.SetActive (false); light.SetActive (false); Wood.SetActive (false); Earth.SetActive (false); Water.SetActive (false); Void.SetActive (false); TimeSpace.SetActive (false); /*armor.SetActive (false); legs.SetActive (false); luva.SetActive (false); bota_banana.SetActive (false); helmet.SetActive (false);*/ }