public override int Serialize(byte[] codeplugContents, int address) { var contents = new byte[CONTENTS_LENGTH + (HasExtraByte ? 1 : 0)].AsSpan(); Unknown1.CopyTo(contents.Slice(UNKNOWN1, 13)); Unknown2.CopyTo(contents.Slice(UNKNOWN2, 9)); contents[RSSI] = (byte)(RssiAlignment & 0b01111111); Unknown3.CopyTo(contents.Slice(UNKNOWN3, 2)); contents[MIC_GAIN] = (byte)((InternalMicPreAmpGain & 0b111) << 5); contents[MIC_GAIN] |= (byte)((ExternalMicPreAmpGain & 0b111) << 2); contents[MIC_GAIN] |= (byte)(UnknownMicBits & 0b11); Unknown4.CopyTo(contents.Slice(UNKNOWN4, 9)); Unknown5.CopyTo(contents.Slice(UNKNOWN5, 4)); if (HasExtraByte) { contents[UNKNOWNEXTRABYTE] = UnknownExtraByte; } var nextAddress = address + contents.Length + BlockSizeAdjustment; nextAddress = SerializeChild(Block06, BLOCK_06_VECTOR, codeplugContents, nextAddress, contents); nextAddress = SerializeChild(Block03, BLOCK_03_VECTOR, codeplugContents, nextAddress, contents); nextAddress = SerializeChild(Block0C, BLOCK_0C_VECTOR, codeplugContents, nextAddress, contents); nextAddress = SerializeChild(Block0F, BLOCK_0F_VECTOR, codeplugContents, nextAddress, contents); nextAddress = SerializeChild(Block11, BLOCK_11_VECTOR, codeplugContents, nextAddress, contents); Serializer(codeplugContents, address, contents); return(nextAddress); }
/// <summary> /// Writes the data element into the given buffer (at its current position). /// </summary> /// <param name="buffer">The buffer where the data element should be deserialized into.</param> public void WriteData(RAMBuffer buffer) { buffer.WriteUShort((ushort)PlayerName.Length); buffer.WriteString(PlayerName); buffer.WriteFloat(InitialCameraX); buffer.WriteFloat(InitialCameraY); buffer.WriteShort(UnknownX); buffer.WriteShort(UnknownY); buffer.WriteByte(AlliedVictory); ScenarioDataElementTools.AssertTrue(Diplomacy1.Count == Diplomacy2.Count); buffer.WriteUShort((ushort)Diplomacy1.Count); Diplomacy1.ForEach(d => buffer.WriteByte((byte)d)); Diplomacy2.ForEach(d => buffer.WriteUInteger((uint)d)); buffer.WriteUInteger(Color); buffer.WriteFloat(Unknown1); buffer.WriteUShort(Unknown3Count); if (Unknown1 == 2) { ScenarioDataElementTools.AssertListLength(Unknown2, 8); Unknown2.ForEach(b => buffer.WriteByte(b)); } ScenarioDataElementTools.AssertListLength(Unknown3, Unknown3Count * 44); Unknown3.ForEach(b => buffer.WriteByte(b)); ScenarioDataElementTools.AssertListLength(Unknown4, 7); Unknown4.ForEach(b => buffer.WriteByte(b)); buffer.WriteInteger(Unknown5); }
public void ImportData() { BrakeParts.Import(); BrakeControllerParts.Import(); SteerParts.Import(); ChassisParts.Import(); LightweightParts.Import(); RacingModifyParts.Import(); EngineParts.Import(); PortPolishParts.Import(); EngineBalanceParts.Import(); DisplacementParts.Import(); ComputerParts.Import(); NATuneParts.Import(); TurbineKitParts.Import(); DrivetrainParts.Import(); FlywheelParts.Import(); ClutchParts.Import(); PropellerShaftParts.Import(); GearParts.Import(); SuspensionParts.Import(); IntercoolerParts.Import(); MufflerParts.Import(); LSDParts.Import(); TiresFrontParts.Import(); TiresRearParts.Import(); Unknown1.Import(); Unknown2.Import(); Unknown3.Import(); Unknown4.Import(); Unknown5.Import(); Unknown6.Import(); Unknown7.Import(); Cars.Import(); }
public void Serialize(BitWriter bw, UInt32 netVersion) { bw.Write(Unknown1); bw.Write(Unknown2); bw.Write(Unknown3); Unknown4.Serialize(bw, netVersion); bw.Write(Unknown5); bw.Write(Unknown6); }
public void Serialize(BitWriter bw) { bw.Write(Unknown1); bw.Write(Unknown2); bw.Write(Unknown3); Unknown4.Serialize(bw); bw.Write(Unknown5); bw.Write(Unknown6); bw.Write(Unknown2); }
public void ReadData(string filename) { using (FileStream file = new FileStream(filename, FileMode.Open, FileAccess.Read)) { var blocks = new List <DataBlock>(); for (int i = 1; i <= 34; i++) { file.Position = 8 * i; uint blockStart = file.ReadUInt(); uint blockSize = file.ReadUInt(); blocks.Add(new DataBlock { BlockStart = blockStart, BlockSize = blockSize }); } BrakeParts.Read(file, blocks[0].BlockStart, blocks[0].BlockSize); BrakeControllerParts.Read(file, blocks[1].BlockStart, blocks[1].BlockSize); SteerParts.Read(file, blocks[2].BlockStart, blocks[2].BlockSize); ChassisParts.Read(file, blocks[3].BlockStart, blocks[3].BlockSize); LightweightParts.Read(file, blocks[4].BlockStart, blocks[4].BlockSize); RacingModifyParts.Read(file, blocks[5].BlockStart, blocks[5].BlockSize); EngineParts.Read(file, blocks[6].BlockStart, blocks[6].BlockSize); PortPolishParts.Read(file, blocks[7].BlockStart, blocks[7].BlockSize); EngineBalanceParts.Read(file, blocks[8].BlockStart, blocks[8].BlockSize); DisplacementParts.Read(file, blocks[9].BlockStart, blocks[9].BlockSize); ComputerParts.Read(file, blocks[10].BlockStart, blocks[10].BlockSize); NATuneParts.Read(file, blocks[11].BlockStart, blocks[11].BlockSize); TurbineKitParts.Read(file, blocks[12].BlockStart, blocks[12].BlockSize); DrivetrainParts.Read(file, blocks[13].BlockStart, blocks[13].BlockSize); FlywheelParts.Read(file, blocks[14].BlockStart, blocks[14].BlockSize); ClutchParts.Read(file, blocks[15].BlockStart, blocks[15].BlockSize); PropellerShaftParts.Read(file, blocks[16].BlockStart, blocks[16].BlockSize); GearParts.Read(file, blocks[17].BlockStart, blocks[17].BlockSize); SuspensionParts.Read(file, blocks[18].BlockStart, blocks[18].BlockSize); IntercoolerParts.Read(file, blocks[19].BlockStart, blocks[19].BlockSize); MufflerParts.Read(file, blocks[20].BlockStart, blocks[20].BlockSize); LSDParts.Read(file, blocks[21].BlockStart, blocks[21].BlockSize); TiresFrontParts.Read(file, blocks[22].BlockStart, blocks[22].BlockSize); TiresRearParts.Read(file, blocks[23].BlockStart, blocks[23].BlockSize); Unknown1.Read(file, blocks[24].BlockStart, blocks[24].BlockSize); Unknown2.Read(file, blocks[25].BlockStart, blocks[25].BlockSize); Unknown3.Read(file, blocks[26].BlockStart, blocks[26].BlockSize); Unknown4.Read(file, blocks[27].BlockStart, blocks[27].BlockSize); Unknown5.Read(file, blocks[28].BlockStart, blocks[28].BlockSize); Unknown6.Read(file, blocks[29].BlockStart, blocks[29].BlockSize); Events.Read(file, blocks[30].BlockStart, blocks[30].BlockSize); EnemyCars.Read(file, blocks[31].BlockStart, blocks[31].BlockSize); Cars.Read(file, blocks[32].BlockStart, blocks[32].BlockSize); CarsSports.Read(file, blocks[33].BlockStart, blocks[33].BlockSize); uint stringTableStart = blocks[33].BlockStart + blocks[33].BlockSize; RaceStringTable.Read(file, stringTableStart, (uint)file.Length - stringTableStart); } }
public void WriteData(string filename) { using (FileStream file = new FileStream(filename, FileMode.Create, FileAccess.ReadWrite)) { file.Write(new byte[] { 0x47, 0x54, 0x44, 0x54, 0x6C, 0x00, 0x3E, 0x00 }, 0, 8); // The 0x3E is the number of indices file.Position = (0x3E * 8) + 7; file.WriteByte(0x00); // Data starts at 0x1F8 so position EOF uint i = 1; BrakeParts.Write(file, 8 * i++); BrakeControllerParts.Write(file, 8 * i++); SteerParts.Write(file, 8 * i++); ChassisParts.Write(file, 8 * i++); LightweightParts.Write(file, 8 * i++); RacingModifyParts.Write(file, 8 * i++); EngineParts.Write(file, 8 * i++); PortPolishParts.Write(file, 8 * i++); EngineBalanceParts.Write(file, 8 * i++); DisplacementParts.Write(file, 8 * i++); ComputerParts.Write(file, 8 * i++); NATuneParts.Write(file, 8 * i++); TurbineKitParts.Write(file, 8 * i++); DrivetrainParts.Write(file, 8 * i++); FlywheelParts.Write(file, 8 * i++); ClutchParts.Write(file, 8 * i++); PropellerShaftParts.Write(file, 8 * i++); GearParts.Write(file, 8 * i++); SuspensionParts.Write(file, 8 * i++); IntercoolerParts.Write(file, 8 * i++); MufflerParts.Write(file, 8 * i++); LSDParts.Write(file, 8 * i++); TiresFrontParts.Write(file, 8 * i++); TiresRearParts.Write(file, 8 * i++); Unknown1.Write(file, 8 * i++); Unknown2.Write(file, 8 * i++); Unknown3.Write(file, 8 * i++); Unknown4.Write(file, 8 * i++); Unknown5.Write(file, 8 * i++); Unknown6.Write(file, 8 * i++); Unknown7.Write(file, 8 * i++); Cars.Write(file, 8 * i++); file.Position = 0; using (FileStream zipFile = new FileStream(filename + ".gz", FileMode.Create, FileAccess.Write)) { using (GZipStream zip = new GZipStream(zipFile, CompressionMode.Compress)) { file.CopyTo(zip); } } } }
public override void SetListBytes(ref List <byte> listBytes) { sectionIdentifier = Section.LEDR; int previousSize = listBytes.Count; if (LevelLabel.Length > 64) { LevelLabel = new string(LevelLabel.Take(64).ToArray()); } foreach (char c in LevelLabel) { listBytes.Add((byte)c); } for (int i = LevelLabel.Length; i < 64; i++) { listBytes.Add(0); } listBytes.AddRange(GameProgress.Reverse()); listBytes.AddRange(Unknown1.Reverse()); listBytes.AddRange(Unknown2.Reverse()); listBytes.AddRange(Unknown3.Reverse()); if (ThumbnailIcon != ThumbIcon.None) { listBytes.Add((byte)ThumbnailIcon); listBytes.Add(0); listBytes.Add(0); listBytes.Add(0); } listBytes.AddRange(Unknown4.Reverse()); if (UnknownText.Length > 0xA8) { UnknownText = new string(UnknownText.Take(0xA8).ToArray()); } foreach (char c in UnknownText) { listBytes.Add((byte)c); } bytesUsed = listBytes.Count - previousSize; for (int i = bytesUsed; i < 0x100; i++) { listBytes.Add(0xBF); } blockSize = listBytes.Count - previousSize; }
public bool Equals(PedType other) { if (other == null) { return(false); } return(Flag.Equals(other.Flag) && Unknown0.Equals(other.Unknown0) && Unknown1.Equals(other.Unknown1) && Unknown2.Equals(other.Unknown2) && Unknown3.Equals(other.Unknown3) && Unknown4.Equals(other.Unknown4) && Threats.Equals(other.Threats) && Avoid.Equals(other.Avoid)); }
public string ToStruct() { StringBuilder result = new StringBuilder("{ "); result.Append(Unknown1.ToCHex()); result.Append(", "); result.Append(Unknown2.ToC()); result.Append(", "); result.Append(Unknown3.ToC()); result.Append(", "); result.Append(Model != null ? "&" + Model.Name : "NULL"); result.Append(", "); result.Append(Animation != null ? "&" + ActionName : "NULL"); result.Append(", (NJS_TEXLIST *)"); result.Append(Unknown4.ToCHex()); result.Append(" }"); return(result.ToString()); }
public void Deserialize(SaveStream input) { this.Name = input.ReadString(); this.Unknown1 = input.ReadValueU32(); this.Unknown2 = input.ReadValueU32(); this.Unknown3 = input.ReadValueU32(); // States { uint count = input.ReadValueU32(); this.Unknown4s.Clear(); for (uint i = 0; i < count; i++) { Unknown4 unknown3 = new Unknown4(); unknown3.Deserialize(input); this.Unknown4s.Add(unknown3); } } }
public xxSubmesh Clone() { xxSubmesh submesh = new xxSubmesh(); submesh.Unknown1 = (byte[])Unknown1.Clone(); submesh.MaterialIndex = MaterialIndex; submesh.FaceList = new List <xxFace>(FaceList.Count); for (int i = 0; i < FaceList.Count; i++) { submesh.FaceList.Add(FaceList[i].Clone()); } submesh.VertexList = new List <xxVertex>(VertexList.Count); for (int i = 0; i < VertexList.Count; i++) { submesh.VertexList.Add(VertexList[i].Clone()); } submesh.Unknown2 = Unknown2.CloneIfNotNull(); if (Vector2Lists != null) { submesh.Vector2Lists = new List <List <Vector2> >(Vector2Lists.Count); for (int i = 0; i < Vector2Lists.Count; i++) { List <Vector2> vectorList = new List <Vector2>(Vector2Lists[i].Count); submesh.Vector2Lists.Add(vectorList); for (int j = 0; j < Vector2Lists[i].Count; j++) { vectorList.Add(Vector2Lists[i][j]); } } } submesh.Unknown3 = Unknown3.CloneIfNotNull(); submesh.Unknown4 = Unknown4.CloneIfNotNull(); submesh.Unknown5 = Unknown5.CloneIfNotNull(); submesh.Unknown6 = Unknown6.CloneIfNotNull(); return(submesh); }
public odfFrame Clone(bool mesh, List <ObjectID> meshIDs, bool childFrames) { odfFrame frame = new odfFrame(new ObjectName(Name.Name, Name.Info), new ObjectID(Id), Count); frame.Parent = Parent; frame.ParentId = new ObjectID(ParentId); frame.Matrix = Matrix; frame.AlwaysZero1 = (byte[])AlwaysZero1.Clone(); frame.AlwaysZero2 = (byte[])AlwaysZero2.Clone(); frame.Unknown3 = Unknown3; frame.Unknown4 = (float[])Unknown4.Clone(); frame.Unknown5 = Unknown5; frame.Unknown6 = Unknown6; frame.AlwaysZero7 = (byte[])AlwaysZero7.Clone(); frame.Unknown8 = Unknown8; frame.AlwaysZero9 = (byte[])AlwaysZero9.Clone(); frame.Unknown10 = Unknown10; frame.AlwaysZero11 = (byte[])AlwaysZero11.Clone(); frame.Unknown12 = Unknown12; if (mesh && (int)MeshId != 0) { frame.MeshId = new ObjectID(MeshId); meshIDs.Add(MeshId); } else { frame.MeshId = ObjectID.INVALID; } if (childFrames) { for (int i = 0; i < children.Count; i++) { frame.AddChild(children[i].Clone(mesh, meshIDs, true)); } } return(frame); }
public void AsText(StringBuilder b, int pad) { b.Append(' ', pad); b.AppendLine("SceneSpecification:"); b.Append(' ', pad++); b.AppendLine("{"); b.Append(' ', pad); b.AppendLine("CellZ: 0x" + CellZ.ToString("X8") + " (" + CellZ + ")"); Cell.AsText(b, pad); b.Append(' ', pad); b.AppendLine("arSnoLevelAreas:"); b.Append(' ', pad); b.AppendLine("{"); for (int i = 0; i < SNOLevelAreas.Length;) { b.Append(' ', pad + 1); for (int j = 0; j < 8 && i < SNOLevelAreas.Length; j++, i++) { b.Append("0x" + SNOLevelAreas[i].ToString("X8") + ", "); } b.AppendLine(); } b.Append(' ', pad); b.AppendLine("}"); b.AppendLine(); b.Append(' ', pad); b.AppendLine("snoPrevWorld: 0x" + SNOPrevWorld.ToString("X8")); b.Append(' ', pad); b.AppendLine("Unknown1: 0x" + Unknown1.ToString("X8") + " (" + Unknown1 + ")"); b.Append(' ', pad); b.AppendLine("snoPrevLevelArea: 0x" + SNOPrevLevelArea.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoNextWorld: 0x" + SNONextWorld.ToString("X8")); b.Append(' ', pad); b.AppendLine("Unknown2: 0x" + Unknown2.ToString("X8") + " (" + Unknown2 + ")"); b.Append(' ', pad); b.AppendLine("snoNextLevelArea: 0x" + SNONextLevelArea.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoMusic: 0x" + SNOMusic.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoCombatMusic: 0x" + SNOCombatMusic.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoAmbient: 0x" + SNOAmbient.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoReverb: 0x" + SNOReverb.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoWeather: 0x" + SNOWeather.ToString("X8")); b.Append(' ', pad); b.AppendLine("snoPresetWorld: 0x" + SNOPresetWorld.ToString("X8")); b.Append(' ', pad); b.AppendLine("Unknown3: 0x" + Unknown3.ToString("X8") + " (" + Unknown3 + ")"); b.Append(' ', pad); b.AppendLine("Unknown4: 0x" + Unknown4.ToString("X8") + " (" + Unknown4 + ")"); b.Append(' ', pad); b.AppendLine("Unknown5: 0x" + Unknown5.ToString("X8") + " (" + Unknown5 + ")"); b.Append(' ', pad); b.AppendLine("ClusterId: 0x" + ClusterID.ToString("X8") + " (" + ClusterID + ")"); SceneCachedValues.AsText(b, pad); b.Append(' ', --pad); b.AppendLine("}"); }
/* Autogenerated by R# */ public bool Equals(AdventurePhysics other) => HangTime == other.HangTime && FloorGrip.Equals(other.FloorGrip) && HorizontalSpeedCap.Equals(other.HorizontalSpeedCap) && VerticalSpeedCap.Equals(other.VerticalSpeedCap) && UnknownAccelRelated.Equals(other.UnknownAccelRelated) && Unknown1.Equals(other.Unknown1) && InitialJumpSpeed.Equals(other.InitialJumpSpeed) && SpringControl.Equals(other.SpringControl) && Unknown2.Equals(other.Unknown2) && RollingMinimumSpeed.Equals(other.RollingMinimumSpeed) && RollingEndSpeed.Equals(other.RollingEndSpeed) && Action1Speed.Equals(other.Action1Speed) && MinWallHitKnockbackSpeed.Equals(other.MinWallHitKnockbackSpeed) && Action2Speed.Equals(other.Action2Speed) && JumpHoldAddSpeed.Equals(other.JumpHoldAddSpeed) && GroundStartingAcceleration.Equals(other.GroundStartingAcceleration) && AirAcceleration.Equals(other.AirAcceleration) && GroundDeceleration.Equals(other.GroundDeceleration) && BrakeSpeed.Equals(other.BrakeSpeed) && AirBrakeSpeed.Equals(other.AirBrakeSpeed) && AirDeceleration.Equals(other.AirDeceleration) && RollingDeceleration.Equals(other.RollingDeceleration) && GravityOffsetSpeed.Equals(other.GravityOffsetSpeed) && MidAirSwerveAcceleration.Equals(other.MidAirSwerveAcceleration) && MinSpeedBeforeStopping.Equals(other.MinSpeedBeforeStopping) && ConstantSpeedOffset.Equals(other.ConstantSpeedOffset) && UnknownOffRoad.Equals(other.UnknownOffRoad) && Unknown3.Equals(other.Unknown3) && Unknown4.Equals(other.Unknown4) && CollisionSize.Equals(other.CollisionSize) && GravitationalPull.Equals(other.GravitationalPull) && YOffsetCamera.Equals(other.YOffsetCamera) && YOffset.Equals(other.YOffset);
public override string ToString() { return($"{{{nameof(Offset)}={Offset.ToString("X")}, {nameof(Unknown0)}={Unknown0.ToString("X")}, {nameof(Unknown1)}={Unknown1.ToString("X")}, {nameof(Unknown2)}={Unknown2.ToString("X")}, {nameof(Unknown3)}={Unknown3.ToString("X")}, {nameof(Unknown4)}={Unknown4.ToString("X")}, {nameof(Unknown5)}={Unknown5.ToString("X")}, {nameof(Unknown6)}={Unknown6.ToString("X")}, {nameof(Unknown7)}={Unknown7.ToString("X")}}}"); }
public override void Load(ExtendedBinaryReader fileReader, bool keepOpen = false) { // Read STSC base.Load(fileReader); StreamBlock block; // System text block = GetStreamBlockAndJump(0, fileReader); while (!EndOfBlock(fileReader, block)) { SystemText.Add(fileReader.ReadStringElsewhere()); } // CGs block = GetStreamBlockAndJump(1, fileReader); while (!EndOfBlock(fileReader, block)) { CGs.Add(fileReader.ReadStruct <CGEntry>()); } // Movies block = GetStreamBlockAndJump(2, fileReader); while (!EndOfBlock(fileReader, block)) { Movies.Add(fileReader.ReadStruct <MovieEntry>()); } // Memories block = GetStreamBlockAndJump(3, fileReader); while (!EndOfBlock(fileReader, block)) { Memories.Add(fileReader.ReadStruct <MemoryEntry>()); } // Characters block = GetStreamBlockAndJump(4, fileReader); while (!EndOfBlock(fileReader, block)) { Characters.Add(fileReader.ReadStruct <CharacterEntry>()); } // Unknown2 block = GetStreamBlockAndJump(5, fileReader); while (!EndOfBlock(fileReader, block)) { Unknown2.Add(fileReader.ReadStruct <Unknown2Entry>()); } // Unknown3 block = GetStreamBlockAndJump(6, fileReader); while (!EndOfBlock(fileReader, block)) { Unknown3.Add(fileReader.ReadStruct <Unknown3Entry>()); } // Voices block = GetStreamBlockAndJump(7, fileReader); while (!EndOfBlock(fileReader, block)) { Voices.Add(fileReader.ReadStruct <VoiceEntry>()); } // Unknown4 block = GetStreamBlockAndJump(8, fileReader); while (!EndOfBlock(fileReader, block)) { Unknown4.Add(fileReader.ReadStruct <Unknown4Entry>()); } // Older versions may not include art books and drama CDs if (Version == 7) { // Art Book Page block = GetStreamBlockAndJump(9, fileReader); while (!EndOfBlock(fileReader, block)) { ArtBookPages.Add(fileReader.ReadStruct <ArtBookPageEntry>()); } // DramaCDs block = GetStreamBlockAndJump(10, fileReader); while (!EndOfBlock(fileReader, block)) { DramaCDs.Add(fileReader.ReadStruct <DramaCDEntry>()); } } }
protected override void WriteDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; ele.TryPathTo("AnimationType", true, out subEle); subEle.Value = AnimationType.ToString(); ele.TryPathTo("AnimationMultiplier", true, out subEle); subEle.Value = AnimationMultiplier.ToString("G15"); ele.TryPathTo("Reach", true, out subEle); subEle.Value = Reach.ToString("G15"); ele.TryPathTo("Flags1", true, out subEle); subEle.Value = Flags1.ToString(); ele.TryPathTo("GripAnimation", true, out subEle); subEle.Value = GripAnimation.ToString(); ele.TryPathTo("AmmoUse", true, out subEle); subEle.Value = AmmoUse.ToString(); ele.TryPathTo("ReloadAnimation", true, out subEle); subEle.Value = ReloadAnimation.ToString(); ele.TryPathTo("MinSpread", true, out subEle); subEle.Value = MinSpread.ToString("G15"); ele.TryPathTo("Spread", true, out subEle); subEle.Value = Spread.ToString("G15"); ele.TryPathTo("Unknown", true, out subEle); subEle.Value = Unknown.ToHex(); ele.TryPathTo("SightFOV", true, out subEle); subEle.Value = SightFOV.ToString("G15"); ele.TryPathTo("Unknown2", true, out subEle); subEle.Value = Unknown2.ToString("G15"); ele.TryPathTo("Projectile", true, out subEle); Projectile.WriteXML(subEle, master); ele.TryPathTo("BaseVATSToHitChance", true, out subEle); subEle.Value = BaseVATSToHitChance.ToString(); ele.TryPathTo("AttackAnimation", true, out subEle); subEle.Value = AttackAnimation.ToString(); ele.TryPathTo("ProjectileCount", true, out subEle); subEle.Value = ProjectileCount.ToString(); ele.TryPathTo("EmbeddedWeaponActorValue", true, out subEle); subEle.Value = EmbeddedWeaponActorValue.ToString(); ele.TryPathTo("Range/Min", true, out subEle); subEle.Value = MinRange.ToString("G15"); ele.TryPathTo("Range/Max", true, out subEle); subEle.Value = MaxRange.ToString("G15"); ele.TryPathTo("LimbKillBehavior", true, out subEle); subEle.Value = LimbKillBehavior.ToString(); ele.TryPathTo("Flags2", true, out subEle); subEle.Value = Flags2.ToString(); ele.TryPathTo("AttackAnimationMultiplier", true, out subEle); subEle.Value = AttackAnimationMultiplier.ToString("G15"); ele.TryPathTo("FireRate", true, out subEle); subEle.Value = FireRate.ToString("G15"); ele.TryPathTo("ActionPointCost", true, out subEle); subEle.Value = ActionPointCost.ToString("G15"); ele.TryPathTo("Rumble/LeftMotorStrength", true, out subEle); subEle.Value = RumbleLeftMotorStrength.ToString("G15"); ele.TryPathTo("Rumble/RightMotorStrength", true, out subEle); subEle.Value = RumbleRightMotorStrength.ToString("G15"); ele.TryPathTo("Rumble/Duration", true, out subEle); subEle.Value = RumbleDuration.ToString("G15"); ele.TryPathTo("DamageToWeaponMult", true, out subEle); subEle.Value = DamageToWeaponMult.ToString("G15"); ele.TryPathTo("AttackShotsPerSecond", true, out subEle); subEle.Value = AttackShotsPerSecond.ToString("G15"); ele.TryPathTo("ReloadTime", true, out subEle); subEle.Value = ReloadTime.ToString("G15"); ele.TryPathTo("JamTime", true, out subEle); subEle.Value = JamTime.ToString("G15"); ele.TryPathTo("AimArc", true, out subEle); subEle.Value = AimArc.ToString("G15"); ele.TryPathTo("Skill", true, out subEle); subEle.Value = Skill.ToString(); ele.TryPathTo("Rumble/Pattern", true, out subEle); subEle.Value = RumblePattern.ToString(); ele.TryPathTo("Rumble/Wavelength", true, out subEle); subEle.Value = RumbleWavelength.ToString("G15"); ele.TryPathTo("LimbDamageMult", true, out subEle); subEle.Value = LimbDamageMult.ToString("G15"); ele.TryPathTo("ResistanceType", true, out subEle); subEle.Value = ResistanceType.ToString(); ele.TryPathTo("SightUsage", true, out subEle); subEle.Value = SightUsage.ToString("G15"); ele.TryPathTo("SemiAutomaticFireDelay/Min", true, out subEle); subEle.Value = SemiAutomaticFireDelayMin.ToString("G15"); ele.TryPathTo("SemiAutomaticFireDelay/Max", true, out subEle); subEle.Value = SemiAutomaticFireDelayMax.ToString("G15"); ele.TryPathTo("Unknown3", true, out subEle); subEle.Value = Unknown3.ToString("G15"); ele.TryPathTo("Mods/Mod1/Effect", true, out subEle); subEle.Value = Mod1Effect.ToString(); ele.TryPathTo("Mods/Mod2/Effect", true, out subEle); subEle.Value = Mod2Effect.ToString(); ele.TryPathTo("Mods/Mod3/Effect", true, out subEle); subEle.Value = Mod3Effect.ToString(); ele.TryPathTo("Mods/Mod1/ValueA", true, out subEle); subEle.Value = Mod1ValueA.ToString("G15"); ele.TryPathTo("Mods/Mod2/ValueA", true, out subEle); subEle.Value = Mod2ValueA.ToString("G15"); ele.TryPathTo("Mods/Mod3/ValueA", true, out subEle); subEle.Value = Mod3ValueA.ToString("G15"); ele.TryPathTo("PowerAttackAnimation", true, out subEle); subEle.Value = PowerAttackAnimation.ToString(); ele.TryPathTo("StrengthRequirement", true, out subEle); subEle.Value = StrengthRequirement.ToString(); ele.TryPathTo("Unknown4", true, out subEle); subEle.Value = Unknown4.ToString(); ele.TryPathTo("Mods/Mod1/ReloadAnimation", true, out subEle); subEle.Value = Mod1ReloadAnimation.ToString(); ele.TryPathTo("Unknown5", true, out subEle); subEle.Value = Unknown5.ToHex(); ele.TryPathTo("AmmoRegenRate", true, out subEle); subEle.Value = AmmoRegenRate.ToString("G15"); ele.TryPathTo("KillImpulse", true, out subEle); subEle.Value = KillImpulse.ToString("G15"); ele.TryPathTo("Mods/Mod1/ValueB", true, out subEle); subEle.Value = Mod1ValueB.ToString("G15"); ele.TryPathTo("Mods/Mod2/ValueB", true, out subEle); subEle.Value = Mod2ValueB.ToString("G15"); ele.TryPathTo("Mods/Mod3/ValueB", true, out subEle); subEle.Value = Mod3ValueB.ToString("G15"); ele.TryPathTo("ImpulseDistance", true, out subEle); subEle.Value = ImpulseDistance.ToString("G15"); ele.TryPathTo("SkillRequirement", true, out subEle); subEle.Value = SkillRequirement.ToString(); }
public override void UpdateData() { Data = Unknown1.ToString() + ", " + Unknown2.ToString() + ", " + Unknown3.ToString() + ", " + Unknown4.ToString() + ", " + Unknown5.ToString(); }