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Rocket League Replay Parser

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Parses replay files generated by the game Rocket League. Parses to C# objects, which can be serialized to JSON.

Supports all replay files created by Rocket League version 1.37 (released 2017-09-28) and earlier. If it doesnt, please create an issue with a link to the problematic replay and I'll get it fixed up.

Includes a library that can be used in your project (Install-Package RocketLeagueReplayParser) as well as a basic console based front end that can be used to convert a replay file to JSON.

Example usage:

  • Convert a single replay file to JSON, outputting the result to stdout

RocketLeagueReplayParser.exe example.replay

  • Convert a single replay file to JSON, outputting the result to a file (named .json)

RocketLeagueReplayParser.exe example.replay --fileoutput

  • Convert all replay files in a directory to JSON, outputting the result to files

RocketLeagueReplayParser.exe "\\path\to\replay\files" --fileoutput --d

Further instructions can be found by running RocketLeagueReplayParser.exe --help

TODO:

  • Get it working under Mono (JSON serialization fails)
  • Has some "Unknown" properties that I havent bothered tracking down yet.
  • Code needs some cleanup. It's getting scary in there.

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