private void UpdateSphereCenter(Unity_collidersSphereCollider sphereCollider, float[] center) { if (center != null) { sphereCollider.Center = center; } }
private void LoadSphereCollider(Unity_collidersSphereCollider sphereCollider, GameObject obj) { var collider = obj.AddComponent <SphereCollider>(); if (sphereCollider.Center != null) { collider.center = TypeConverter.ConvertVector3(sphereCollider.Center); } if (sphereCollider.Radius.HasValue) { collider.radius = sphereCollider.Radius.Value; } }