private void UpdateSphereCenter(Unity_collidersSphereCollider sphereCollider, float[] center)
 {
     if (center != null)
     {
         sphereCollider.Center = center;
     }
 }
Пример #2
0
        private void LoadSphereCollider(Unity_collidersSphereCollider sphereCollider, GameObject obj)
        {
            var collider = obj.AddComponent <SphereCollider>();

            if (sphereCollider.Center != null)
            {
                collider.center = TypeConverter.ConvertVector3(sphereCollider.Center);
            }
            if (sphereCollider.Radius.HasValue)
            {
                collider.radius = sphereCollider.Radius.Value;
            }
        }