// Use this for initialization void Start() { sendRawEnable = UnityThinkGear.GetSendRawEnable(); sendEEGEnable = UnityThinkGear.GetSendEEGEnable(); sendESenseEnable = UnityThinkGear.GetSendESenseEnable(); sendBlinkEnable = UnityThinkGear.GetSendBlinkEnable(); }
// Use this for initialization void Start() { sendRawEnable = UnityThinkGear.GetSendRawEnable(); sendEEGEnable = UnityThinkGear.GetSendEEGEnable(); sendESenseEnable = UnityThinkGear.GetSendESenseEnable(); sendBlinkEnable = UnityThinkGear.GetSendBlinkEnable(); UpdateMeditationEvent += OnUpdateMeditationEvent; }
void Start() { sendRawEnable = UnityThinkGear.GetSendRawEnable(); sendEEGEnable = UnityThinkGear.GetSendEEGEnable(); sendESenseEnable = UnityThinkGear.GetSendESenseEnable(); sendBlinkEnable = UnityThinkGear.GetSendBlinkEnable(); checkUpdate = true; }