public ConsumerContext() { var connectionString = ConfigurationManager.ConnectionStrings[CONNECTION_KEY].ToString(); Factory = UnitySetup.CreateFactory(this); DataContext = Factory.GetService <IDbContext>(connectionString); }
public SenderContext() { var connectionString = ConfigurationManager.ConnectionStrings["DefaultConnection"].ConnectionString; Factory = UnitySetup.CreateFactory(this); DataContext = Factory.GetService<IDbContext>(connectionString); }
public DefaultContext() { var connectionString = ConfigurationManager.ConnectionStrings[CONNECTION_KEY].ToString(); this.Factory = UnitySetup.CreateFactory(this); this.DataContext = this.Factory.GetService <IDataContext>(connectionString); }
public DefaultContext() : base() { var connectionString = ConfigurationManager.ConnectionStrings[ConnectionKey].ToString(); this.Factory = UnitySetup.CreateFactory(this); this.DataContext = this.Factory.GetService <IDataContext>(connectionString); this.Logger = LoggerSelector.Instance; }
public DefaultContext(GenericPrincipal prinipical, HttpContextBase requestContext) : base() { var connectionString = ConfigurationManager.ConnectionStrings[ConnectionKey].ToString(); this._prinipical = prinipical; this.Factory = UnitySetup.CreateFactory(this); this.DataContext = this.Factory.GetService <IDataContext>(connectionString); this.Logger = LoggerSelector.Instance; }
public RootContext() { Factory = UnitySetup.CreateFactory(this); DataContext = Factory.GetService <IDbContext>(); }