public ConsumerContext()
        {
            var connectionString = ConfigurationManager.ConnectionStrings[CONNECTION_KEY].ToString();

            Factory     = UnitySetup.CreateFactory(this);
            DataContext = Factory.GetService <IDbContext>(connectionString);
        }
Beispiel #2
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        public SenderContext()
        {
            var connectionString = ConfigurationManager.ConnectionStrings["DefaultConnection"].ConnectionString;

            Factory = UnitySetup.CreateFactory(this);
            DataContext = Factory.GetService<IDbContext>(connectionString);
        }
Beispiel #3
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        public DefaultContext()
        {
            var connectionString = ConfigurationManager.ConnectionStrings[CONNECTION_KEY].ToString();

            this.Factory     = UnitySetup.CreateFactory(this);
            this.DataContext = this.Factory.GetService <IDataContext>(connectionString);
        }
Beispiel #4
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        public DefaultContext()
            : base()
        {
            var connectionString = ConfigurationManager.ConnectionStrings[ConnectionKey].ToString();

            this.Factory     = UnitySetup.CreateFactory(this);
            this.DataContext = this.Factory.GetService <IDataContext>(connectionString);
            this.Logger      = LoggerSelector.Instance;
        }
Beispiel #5
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        public DefaultContext(GenericPrincipal prinipical, HttpContextBase requestContext)
            : base()
        {
            var connectionString = ConfigurationManager.ConnectionStrings[ConnectionKey].ToString();

            this._prinipical = prinipical;
            this.Factory     = UnitySetup.CreateFactory(this);
            this.DataContext = this.Factory.GetService <IDataContext>(connectionString);
            this.Logger      = LoggerSelector.Instance;
        }
Beispiel #6
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 public RootContext()
 {
     Factory     = UnitySetup.CreateFactory(this);
     DataContext = Factory.GetService <IDbContext>();
 }