Beispiel #1
0
        private void InitRenderer()
        {
            Renderer?.End();

            Renderer = new UnityRenderer();
            Renderer.Init(this);
        }
Beispiel #2
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 public TextMeshRenderer(LWF lwf, UnityRenderer.TextContext context)
     : base(lwf, context)
 {
     m_matrix = new Matrix(0, 0, 0, 0, 0, 0);
     m_matrixForRender = new Matrix4x4();
     m_colorMult = new UnityEngine.Color();
     m_colorAdd = new UnityEngine.Color();
     m_color = new Color32();
     m_z = -1;
 }
Beispiel #3
0
    protected override void Awake()
    {
        base.Awake();

        _renderer = GuiHost.Renderer as UnityRenderer;


        _renderer.InsertTexture(BiologRenderTexture, "biolog3DPreview");
        _biolog3DPreview = (ImageControl)Desktop.GetControl("3DPreview");

        _biolog3DPreview.Texture     = "biolog3DPreview";
        _biolog3DPreview.TextureRect = new Rectangle(0, 0, BiologRenderTexture.width, BiologRenderTexture.height);
    }