public void TestInvalidRelativePath() { string testPath = UnityPathUtils.Combine(Application.dataPath, "Things/test.txt"); Assert.That(UnityPathUtils.IsRelativePath(testPath), Is.False); }
public void TestValidRelativePath() { string testPath = UnityPathUtils.Combine("Assets", "Things/test.txt"); Assert.That(UnityPathUtils.IsRelativePath(testPath), Is.True); }