private void Awake() { itens = new List <Item> (); itemPool = new UnityObjectPooling <Item> [itensPrefab.Length]; for (int i = 0; i < itemPool.Length; i++) { itemPool [i] = new UnityObjectPooling <Item> (itensPrefab [i]); } }
private void Awake() { enemies = new List <EnemyController> (); enemiePool = new UnityObjectPooling <EnemyController> [enemiesPrefab.Length]; for (int i = 0; i < enemiePool.Length; i++) { enemiePool [i] = new UnityObjectPooling <EnemyController> (enemiesPrefab [i]); } }