private void OnNetworkConnected(object sender, GameEventArgs e) { UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e; Debug.Log("链接成功"); }
private void OnNetworkConnected(object sender, GameEventArgs e) { UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e; if (ne.NetworkChannel != m_NetworkChannel) { return; } Log.Info("Network channel '{0}' connected.", ne.NetworkChannel.Name); }
private void OnNetworkConnected(object sender, GameEventArgs e) { UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e; if (ne.NetworkChannel != m_NetworkChannel) { return; } Log.Info("Network channel '{0}' connected, local address '{1}:{2}', remote address '{3}:{4}'.", ne.NetworkChannel.Name, ne.NetworkChannel.LocalIPAddress, ne.NetworkChannel.LocalPort.ToString(), ne.NetworkChannel.RemoteIPAddress, ne.NetworkChannel.RemotePort.ToString()); }