Beispiel #1
0
        private void OnNetworkConnected(object sender, GameEventArgs e)
        {
            UnityGameFramework.Runtime.NetworkConnectedEventArgs ne =
                (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e;

            Debug.Log("链接成功");
        }
Beispiel #2
0
        private void OnNetworkConnected(object sender, GameEventArgs e)
        {
            UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e;
            if (ne.NetworkChannel != m_NetworkChannel)
            {
                return;
            }

            Log.Info("Network channel '{0}' connected.", ne.NetworkChannel.Name);
        }
Beispiel #3
0
        private void OnNetworkConnected(object sender, GameEventArgs e)
        {
            UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e;
            if (ne.NetworkChannel != m_NetworkChannel)
            {
                return;
            }

            Log.Info("Network channel '{0}' connected, local address '{1}:{2}', remote address '{3}:{4}'.", ne.NetworkChannel.Name, ne.NetworkChannel.LocalIPAddress, ne.NetworkChannel.LocalPort.ToString(), ne.NetworkChannel.RemoteIPAddress, ne.NetworkChannel.RemotePort.ToString());
        }