static int _s_set_NeverSleep(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1); gen_to_be_invoked.NeverSleep = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_EditorResourceHelper(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1); gen_to_be_invoked.EditorResourceHelper = (GameFramework.Resource.IResourceManager)translator.GetObject(L, 2, typeof(GameFramework.Resource.IResourceManager)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_RunInBackground(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.RunInBackground); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_EditorResourceHelper(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1); translator.PushAny(L, gen_to_be_invoked.EditorResourceHelper); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_EditorLanguage(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1); GameFramework.Localization.Language gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.EditorLanguage = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static StackObject *ResetNormalGameSpeed_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityGameFramework.Runtime.BaseComponent instance_of_this_method = (UnityGameFramework.Runtime.BaseComponent) typeof(UnityGameFramework.Runtime.BaseComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.ResetNormalGameSpeed(); return(__ret); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityGameFramework.Runtime.BaseComponent gen_ret = new UnityGameFramework.Runtime.BaseComponent(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.BaseComponent constructor!")); }
static int _m_PauseGame(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.PauseGame( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }