static int _s_set_NeverSleep(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.NeverSleep = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _s_set_EditorResourceHelper(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.EditorResourceHelper = (GameFramework.Resource.IResourceManager)translator.GetObject(L, 2, typeof(GameFramework.Resource.IResourceManager));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
        static int _g_get_RunInBackground(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.RunInBackground);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _g_get_EditorResourceHelper(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1);
                translator.PushAny(L, gen_to_be_invoked.EditorResourceHelper);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
        static int _s_set_EditorLanguage(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1);
                GameFramework.Localization.Language      gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.EditorLanguage = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Пример #6
0
        static StackObject *ResetNormalGameSpeed_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityGameFramework.Runtime.BaseComponent instance_of_this_method = (UnityGameFramework.Runtime.BaseComponent) typeof(UnityGameFramework.Runtime.BaseComponent).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.ResetNormalGameSpeed();

            return(__ret);
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityGameFramework.Runtime.BaseComponent gen_ret = new UnityGameFramework.Runtime.BaseComponent();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityGameFramework.Runtime.BaseComponent constructor!"));
        }
        static int _m_PauseGame(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityGameFramework.Runtime.BaseComponent gen_to_be_invoked = (UnityGameFramework.Runtime.BaseComponent)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.PauseGame(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }