void Start() { slider = GetComponent <UnityEngine.UI.Slider>(); UnityEngine.UI.Slider.SliderEvent onValueChanged = new UnityEngine.UI.Slider.SliderEvent(); onValueChanged.AddListener(SetVolume); slider.onValueChanged = onValueChanged; updateSlider(); }
static public int AddListener(IntPtr l) { try { UnityEngine.UI.Slider.SliderEvent self = (UnityEngine.UI.Slider.SliderEvent)checkSelf(l); UnityEngine.Events.UnityAction <System.Single> a1; LuaDelegation.checkDelegate(l, 2, out a1); self.AddListener(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
void Start() { UnityEngine.UI.Slider.SliderEvent myEvent = new UnityEngine.UI.Slider.SliderEvent(); myEvent.AddListener(OnValueChanged); GetComponent <UnityEngine.UI.Slider>().onValueChanged = myEvent; }