Esempio n. 1
0
    void Start()
    {
        slider = GetComponent <UnityEngine.UI.Slider>();

        UnityEngine.UI.Slider.SliderEvent onValueChanged = new UnityEngine.UI.Slider.SliderEvent();
        onValueChanged.AddListener(SetVolume);
        slider.onValueChanged = onValueChanged;

        updateSlider();
    }
Esempio n. 2
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 static public int AddListener(IntPtr l)
 {
     try {
         UnityEngine.UI.Slider.SliderEvent self = (UnityEngine.UI.Slider.SliderEvent)checkSelf(l);
         UnityEngine.Events.UnityAction <System.Single> a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         self.AddListener(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
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 void Start()
 {
     UnityEngine.UI.Slider.SliderEvent myEvent = new UnityEngine.UI.Slider.SliderEvent();
     myEvent.AddListener(OnValueChanged);
     GetComponent <UnityEngine.UI.Slider>().onValueChanged = myEvent;
 }