public override void Reset() { gameObject = null; direction = UnityEngine.UI.Scrollbar.Direction.LeftToRight; //includeRectLayouts = new FsmBool(){UseVariable=true}; resetOnExit = null; }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); UnityEngine.UI.Scrollbar.Direction o = (UnityEngine.UI.Scrollbar.Direction)arg0; ToLua.Push(L, o); return(1); }
public ScrollbarData(Scrollbar sb) { direction = sb.direction; handleRect = new RectTransformData(sb.handleRect); numberOfSteps = sb.numberOfSteps; onValueChanged = sb.onValueChanged; size = sb.size; value = sb.value; }
static int QPYX_SetDirection_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.UI.Scrollbar QPYX_obj_YXQP = (UnityEngine.UI.Scrollbar)ToLua.CheckObject <UnityEngine.UI.Scrollbar>(L_YXQP, 1); UnityEngine.UI.Scrollbar.Direction QPYX_arg0_YXQP = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Scrollbar.Direction)); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); QPYX_obj_YXQP.SetDirection(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_get_direction_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.Scrollbar QPYX_obj_YXQP = (UnityEngine.UI.Scrollbar)QPYX_o_YXQP; UnityEngine.UI.Scrollbar.Direction QPYX_ret_YXQP = QPYX_obj_YXQP.direction; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index direction on a nil value")); } }
static int QPYX_set_direction_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); UnityEngine.UI.Scrollbar QPYX_obj_YXQP = (UnityEngine.UI.Scrollbar)QPYX_o_YXQP; UnityEngine.UI.Scrollbar.Direction QPYX_arg0_YXQP = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Scrollbar.Direction)); QPYX_obj_YXQP.direction = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index direction on a nil value")); } }
static int SetDirection(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Scrollbar)); UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Scrollbar.Direction)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetDirection(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o; UnityEngine.UI.Scrollbar.Direction ret = obj.direction; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index direction on a nil value" : e.Message)); } }
static int get_direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o; UnityEngine.UI.Scrollbar.Direction ret = obj.direction; LuaDLL.lua_pushinteger(L, (int)ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value")); } }
public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(gameObject); if (UpdateCache(go)) { scrollbar = cachedComponent; } if (resetOnExit.Value) { originalValue = scrollbar.direction; } DoSetValue(); Finish(); }
static int set_direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o; UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Scrollbar.Direction)); obj.direction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index direction on a nil value" : e.Message)); } }
static int set_direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.Scrollbar obj = (UnityEngine.UI.Scrollbar)o; UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)LuaDLL.luaL_checknumber(L, 2); obj.direction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value")); } }
static StackObject *set_direction_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.Scrollbar.Direction value = (UnityEngine.UI.Scrollbar.Direction) typeof(UnityEngine.UI.Scrollbar.Direction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar instance_of_this_method; instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.direction = value; return(__ret); }
public override void OnEnter() { GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go != null) { _scrollbar = _go.GetComponent <UnityEngine.UI.Scrollbar>(); } if (resetOnExit.Value) { _originalValue = _scrollbar.direction; } DoSetValue(); Finish(); }
public override void OnEnter() { GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject); if (_go!=null) { _scrollbar = _go.GetComponent<UnityEngine.UI.Scrollbar>(); } if (resetOnExit.Value) { _originalValue = _scrollbar.direction; } DoSetValue(); Finish(); }
static StackObject *SetDirection_25(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Boolean includeRectLayouts = ptr_of_this_method->Value == 1; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.Scrollbar.Direction direction = (UnityEngine.UI.Scrollbar.Direction) typeof(UnityEngine.UI.Scrollbar.Direction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); UnityEngine.UI.Scrollbar instance_of_this_method; instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetDirection(direction, includeRectLayouts); return(__ret); }
static void Push(IntPtr L, UnityEngine.UI.Scrollbar.Direction arg) { ToLua.Push(L, arg); }