public override void Reset()
		{
			gameObject = null;
			direction = UnityEngine.UI.Scrollbar.Direction.LeftToRight;
			//includeRectLayouts = new FsmBool(){UseVariable=true};
			resetOnExit = null;
		}
 public override void Reset()
 {
     gameObject = null;
     direction  = UnityEngine.UI.Scrollbar.Direction.LeftToRight;
     //includeRectLayouts = new FsmBool(){UseVariable=true};
     resetOnExit = null;
 }
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        UnityEngine.UI.Scrollbar.Direction o = (UnityEngine.UI.Scrollbar.Direction)arg0;
        ToLua.Push(L, o);
        return(1);
    }
 public ScrollbarData(Scrollbar sb)
 {
     direction      = sb.direction;
     handleRect     = new RectTransformData(sb.handleRect);
     numberOfSteps  = sb.numberOfSteps;
     onValueChanged = sb.onValueChanged;
     size           = sb.size;
     value          = sb.value;
 }
Esempio n. 5
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 static int QPYX_SetDirection_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.UI.Scrollbar           QPYX_obj_YXQP  = (UnityEngine.UI.Scrollbar)ToLua.CheckObject <UnityEngine.UI.Scrollbar>(L_YXQP, 1);
         UnityEngine.UI.Scrollbar.Direction QPYX_arg0_YXQP = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Scrollbar.Direction));
         bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3);
         QPYX_obj_YXQP.SetDirection(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Esempio n. 6
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    static int QPYX_get_direction_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.UI.Scrollbar QPYX_obj_YXQP = (UnityEngine.UI.Scrollbar)QPYX_o_YXQP;
            UnityEngine.UI.Scrollbar.Direction QPYX_ret_YXQP = QPYX_obj_YXQP.direction;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index direction on a nil value"));
        }
    }
Esempio n. 7
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    static int QPYX_set_direction_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.UI.Scrollbar QPYX_obj_YXQP = (UnityEngine.UI.Scrollbar)QPYX_o_YXQP;
            UnityEngine.UI.Scrollbar.Direction QPYX_arg0_YXQP = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Scrollbar.Direction));
            QPYX_obj_YXQP.direction = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index direction on a nil value"));
        }
    }
 static int SetDirection(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Scrollbar           obj  = (UnityEngine.UI.Scrollbar)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.Scrollbar));
         UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Scrollbar.Direction));
         bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.SetDirection(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int get_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Scrollbar           obj = (UnityEngine.UI.Scrollbar)o;
            UnityEngine.UI.Scrollbar.Direction ret = obj.direction;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index direction on a nil value" : e.Message));
        }
    }
Esempio n. 10
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    static int get_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Scrollbar           obj = (UnityEngine.UI.Scrollbar)o;
            UnityEngine.UI.Scrollbar.Direction ret = obj.direction;
            LuaDLL.lua_pushinteger(L, (int)ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value"));
        }
    }
Esempio n. 11
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		public override void OnEnter()
		{
		    var go = Fsm.GetOwnerDefaultTarget(gameObject);
		    if (UpdateCache(go))
		    {
		        scrollbar = cachedComponent;
		    }

			if (resetOnExit.Value)
			{
				originalValue = scrollbar.direction;
			}

			DoSetValue();

			Finish();
		}
    static int set_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Scrollbar           obj  = (UnityEngine.UI.Scrollbar)o;
            UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Scrollbar.Direction));
            obj.direction = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index direction on a nil value" : e.Message));
        }
    }
Esempio n. 13
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    static int set_direction(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.Scrollbar           obj  = (UnityEngine.UI.Scrollbar)o;
            UnityEngine.UI.Scrollbar.Direction arg0 = (UnityEngine.UI.Scrollbar.Direction)LuaDLL.luaL_checknumber(L, 2);
            obj.direction = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index direction on a nil value"));
        }
    }
        static StackObject *set_direction_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.UI.Scrollbar.Direction value = (UnityEngine.UI.Scrollbar.Direction) typeof(UnityEngine.UI.Scrollbar.Direction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Scrollbar instance_of_this_method;
            instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.direction = value;

            return(__ret);
        }
        public override void OnEnter()
        {
            GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);

            if (_go != null)
            {
                _scrollbar = _go.GetComponent <UnityEngine.UI.Scrollbar>();
            }

            if (resetOnExit.Value)
            {
                _originalValue = _scrollbar.direction;
            }

            DoSetValue();

            Finish();
        }
		public override void OnEnter()
		{

			GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);
			if (_go!=null)
			{
				_scrollbar = _go.GetComponent<UnityEngine.UI.Scrollbar>();
			}

			if (resetOnExit.Value)
			{
				_originalValue = _scrollbar.direction;
			}

			DoSetValue();

			Finish();
		}
        static StackObject *SetDirection_25(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.Boolean includeRectLayouts = ptr_of_this_method->Value == 1;
            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.UI.Scrollbar.Direction direction = (UnityEngine.UI.Scrollbar.Direction) typeof(UnityEngine.UI.Scrollbar.Direction).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);
            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.UI.Scrollbar instance_of_this_method;
            instance_of_this_method = (UnityEngine.UI.Scrollbar) typeof(UnityEngine.UI.Scrollbar).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetDirection(direction, includeRectLayouts);

            return(__ret);
        }
 static void Push(IntPtr L, UnityEngine.UI.Scrollbar.Direction arg)
 {
     ToLua.Push(L, arg);
 }