static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.LinkObject o;
         o = new UnityEngine.UI.LinkObject();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_action(IntPtr l)
 {
     try {
         UnityEngine.UI.LinkObject     self = (UnityEngine.UI.LinkObject)checkSelf(l);
         System.Action <System.String> v;
         int op = LuaDelegation.checkDelegate(l, 2, out v);
         if (op == 0)
         {
             self.action = v;
         }
         else if (op == 1)
         {
             self.action += v;
         }
         else if (op == 2)
         {
             self.action -= v;
         }
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }