static public int constructor(IntPtr l) { try { UnityEngine.UI.LinkObject o; o = new UnityEngine.UI.LinkObject(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_action(IntPtr l) { try { UnityEngine.UI.LinkObject self = (UnityEngine.UI.LinkObject)checkSelf(l); System.Action <System.String> v; int op = LuaDelegation.checkDelegate(l, 2, out v); if (op == 0) { self.action = v; } else if (op == 1) { self.action += v; } else if (op == 2) { self.action -= v; } return(0); } catch (Exception e) { return(error(l, e)); } }