static public int Rebuild(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l); UnityEngine.UI.CanvasUpdate a1; a1 = (UnityEngine.UI.CanvasUpdate)LuaDLL.luaL_checkinteger(l, 2); self.Rebuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int Rebuild(IntPtr l) { try { UnityEngine.UI.ICanvasElement self = (UnityEngine.UI.ICanvasElement)checkSelf(l); UnityEngine.UI.CanvasUpdate a1; checkEnum(l, 2, out a1); self.Rebuild(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static StackObject *Rebuild_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.UI.CanvasUpdate @executing = (UnityEngine.UI.CanvasUpdate) typeof(UnityEngine.UI.CanvasUpdate).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.UI.ICanvasElement instance_of_this_method = (UnityEngine.UI.ICanvasElement) typeof(UnityEngine.UI.ICanvasElement).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Rebuild(@executing); return(__ret); }
static int _m_Rebuild(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.UI.ICanvasElement __cl_gen_to_be_invoked = (UnityEngine.UI.ICanvasElement)translator.FastGetCSObj(L, 1); try { { UnityEngine.UI.CanvasUpdate executing; translator.Get(L, 2, out executing); __cl_gen_to_be_invoked.Rebuild(executing); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }