static int _m_SetPixels32(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture3D __cl_gen_to_be_invoked = (UnityEngine.Texture3D)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 2 && translator.Assignable <UnityEngine.Color32[]>(L, 2)) { UnityEngine.Color32[] colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[])); __cl_gen_to_be_invoked.SetPixels32(colors); return(0); } if (__gen_param_count == 3 && translator.Assignable <UnityEngine.Color32[]>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Color32[] colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[])); int miplevel = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.SetPixels32(colors, miplevel); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture3D.SetPixels32!")); }
static StackObject *SetPixels32_10(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.Color32[] @colors = (UnityEngine.Color32[]) typeof(UnityEngine.Color32[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Texture3D instance_of_this_method = (UnityEngine.Texture3D) typeof(UnityEngine.Texture3D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetPixels32(@colors); return(__ret); }