static StackObject *SetPixel_15(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 6); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); System.Int32 @mipLevel = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.Color @color = (UnityEngine.Color) typeof(UnityEngine.Color).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.Int32 @z = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 4); System.Int32 @y = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 5); System.Int32 @x = ptr_of_this_method->Value; ptr_of_this_method = ILIntepreter.Minus(__esp, 6); UnityEngine.Texture3D instance_of_this_method = (UnityEngine.Texture3D) typeof(UnityEngine.Texture3D).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetPixel(@x, @y, @z, @color, @mipLevel); return(__ret); }
static int _m_SetPixel(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture3D gen_to_be_invoked = (UnityEngine.Texture3D)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Color>(L, 5)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Color _color; translator.Get(L, 5, out _color); gen_to_be_invoked.SetPixel(_x, _y, _z, _color); return(0); } if (gen_param_count == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <UnityEngine.Color>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6)) { int _x = LuaAPI.xlua_tointeger(L, 2); int _y = LuaAPI.xlua_tointeger(L, 3); int _z = LuaAPI.xlua_tointeger(L, 4); UnityEngine.Color _color; translator.Get(L, 5, out _color); int _mipLevel = LuaAPI.xlua_tointeger(L, 6); gen_to_be_invoked.SetPixel(_x, _y, _z, _color, _mipLevel); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture3D.SetPixel!")); }